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<channel>
	<title>Last Rogue &#187; rogue</title>
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	<link>http://lastrogue.com</link>
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		<title>10 Minutes of Fame featuring Keatstwo.</title>
		<link>http://lastrogue.com/10-minutes-of-fame-featuring-keatstwo/</link>
		<comments>http://lastrogue.com/10-minutes-of-fame-featuring-keatstwo/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 00:08:22 +0000</pubDate>
		<dc:creator>Bmx</dc:creator>
				<category><![CDATA[Arena News]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[Chromaggus]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[keats]]></category>
		<category><![CDATA[keatstwo]]></category>
		<category><![CDATA[PVP]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://lastrogue.com/?p=890</guid>
		<description><![CDATA[<p>I am currently sitting here with Keatstwo. Keats is one of the best rogues on Chromaggus (EU) He is an undead rogue and doing pretty well in arena. Bmx: Hey There Keatstwo, thank you for allowing us to interview you. First of all could you introduce yourself to our readers? Keatstwo: Hi there Bmx, my current main is Keatstwo, a rogue which i started playing last season, before that i mainly played paladin (Keats, duh) but got sick of it and quit partway though s5. Like most people.... <a href="http://lastrogue.com/10-minutes-of-fame-featuring-keatstwo/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<p>I am currently sitting here with <a href="http://eu.wowarmory.com/character-sheet.xml?r=Chromaggus&amp;n=Keatstwo" target="_blank">Keatstwo</a>. Keats is one of the best rogues on Chromaggus (EU)<br />
He is an undead rogue and doing pretty well in arena.</p>
<p><strong>Bmx:</strong><br />
Hey There Keatstwo, thank you for allowing us to interview you. First of all could you introduce yourself to our readers?</p>
<p><strong>Keatstwo:</strong><br />
Hi there Bmx, my current main is Keatstwo, a rogue which i started playing last season,<br />
before that i mainly played paladin (Keats, duh) but got sick of it and quit partway though s5.<br />
Like most people who quit I ended up coming back and decided to roll rogue because, well,<br />
I guess it just looked like fun! Been playing pretty much since launch and I&#8217;ve enjoyed PvP ever since BGs were introduced.</p>
<p><strong>Bmx:</strong><br />
Sounds like quite a WoW history. Why did you pick the rogue class to roll after your comeback?</p>
<p><strong>Keatstwo:</strong><br />
Well, I enjoyed paladin, but it always seemed a bit dull. I used to watch quite a lot of PvP vids<br />
and most of my all time favorites were rogue movies by Buddhist, Mahiko, Akrios, Happyminti etc. etc.<br />
So thought I&#8217;d give it a shot!</p>
<p><strong>Bmx:</strong><br />
Haha. So after rolling your rogue and trying to be like the people you looked up to. How did you do in arena?</p>
<p><strong>Keatstwo:</strong><br />
Well I was a bit shaky to start off with, but whilst playing my paladin I made some pretty good friends who&#8217;ve been doing consistently well in arena since the early days, they were kind enough to play with me despite my lacking gear and inexperience<br />
as a rogue. I feel I&#8217;ve learnt alot by playing with really good players and getting the chance to play against<br />
some of the better players on our BG.</p>
<p><strong>Bmx:</strong><br />
You sure sound like a lucky one to me. After playing with these players what setups do you prefer for 2v2 and 3v3 and why these setups?</p>
<p><strong>Keatstwo:</strong><br />
Well I can&#8217;t say i&#8217;ve played an overly wide variety. Focused mainly on priest / rogue in 2v2 last season, which was a pretty fun and versatile setup. Played a bit of rogue / rogue and rogue / mage, which were fun too, but I&#8217;d have to go with priest / rogue as it&#8217;s a much more forgiving comp. Don&#8217;t really play 2s very often nowadays though <img src='http://lastrogue.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>as for 3v3&#8230;<br />
I&#8217;ve played some pretty wierd stuff, the wierdest would have to be rogue / rogue / resto druid, or maybe rogue / priest / moonkin, which were fun but never overly competative. I&#8217;ve only played a little RMP but as everyone knows that&#8217;s a solid comp and i&#8217;d like to play more of that someday. Currently im playing priest / ret / rogue, which is a bit zergy, but it&#8217;s quick, fun games, and my partners really know what they&#8217;re doing, so for now that&#8217;s my fave 3s comp.<br />
(sorry for the wall of text).</p>
<p><strong>Bmx: </strong><br />
No problem. On to the next question which is an easy one. What do you think the easiest and hardest encounters are for rogue in arena?</p>
<p><strong>Keatstwo:<br />
</strong>Well in 3v3 right now there aren&#8217;t that many hard counters. RMP is countered pretty hard by beast cleave, but most rogue comps are pretty versatile and can deal with a wide range of comps. Double healer teams are always a pain though, and no matter how well you play there&#8217;s always the chance a wizard cleave will global you or a TSG will kill your healer in a strangulate / bladestorm ^_^</p>
<p><strong>Bmx:<br />
</strong>Have you got any hints or secrets you want to let our readers know regarding rogue pvp?</p>
<p><strong>Keatstwo:<br />
</strong>Umm, lets see. If you aren&#8217;t using them, focus macros help alot (focus kick, blind, dismantle etc.) If you play with a priest try calling for a PWS before you vanish to reduce the chance of getting knocked out. You can start out of stealth then immediately stealth on most arenas, this brings you up on your enemy&#8217;s gladius so they won&#8217;t know immediately when you open. If you&#8217;ve got kidney up and an enemy rogue is in evasion it&#8217;s always worth gouging him, if it lands you can kidney him without fear of wasting it. That&#8217;s all i can think of off the top of my head really!</p>
<p><strong>Bmx:</strong><br />
Allright your really being helpfull here! Are there any shoutouts you&#8217;d like to make?</p>
<p><strong>Keatstwo:<br />
</strong>Um, big shoutout to my guild &lt;Daycare&gt; Chromaggus EU. Also big XOXO to Pettan, Roth, Aletank and Lilim and co.<br />
Also, Cornedbeef is terrible ^_^</p>
<p><strong>Bmx:</strong><br />
Well thanks a lot for allowing us to interview you! We wish you the best of luck in arena and are hoping to hear from u again soon!<br />
In the meanwhile, keep checking http://www.lastrogue.com for our weekly interviews! <img src='http://lastrogue.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		</item>
		<item>
		<title>Back Online, 3.3 Updates and Alt Enchants</title>
		<link>http://lastrogue.com/back-online-3-3-updates-and-alt-enchants/</link>
		<comments>http://lastrogue.com/back-online-3-3-updates-and-alt-enchants/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 09:44:37 +0000</pubDate>
		<dc:creator>Dcruize</dc:creator>
				<category><![CDATA[Arena News]]></category>
		<category><![CDATA[3.3]]></category>
		<category><![CDATA[rogue]]></category>

		<guid isPermaLink="false">http://lastrogue.com/?p=804</guid>
		<description><![CDATA[<p>And finally, back*! I'm still settling in (normal service will resume shortly!), but after a quick read of the new patch notes there's a couple of things that stand out, so this will do as a quick post to get back into things ;) Firstly, where did the vanish fix go? Guess it's still WIP, I would have liked to have given it a try on the PTR before it was removed, but oh well. Maybe I've just been lucky, but since transfering server and starting playing again, I've not had vanish fail when it.... <a href="http://lastrogue.com/back-online-3-3-updates-and-alt-enchants/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<p>And finally, back*! I&#8217;m still settling in (normal service will resume shortly!), but after a quick read of the new patch notes there&#8217;s a couple of things that stand out, so this will do as a quick post to get back into things <img src='http://lastrogue.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Firstly, where did the vanish fix go? Guess it&#8217;s still WIP, I would have liked to have given it a try on the PTR before it was removed, but oh well. Maybe I&#8217;ve just been lucky, but since transfering server and starting playing again, I&#8217;ve not had vanish fail when it shouldn&#8217;t have done.<br />
Rogue changes for the next patch are a bit crap, but hey, at least we&#8217;re not being nerfed?</p>
<blockquote>
<ul>
<li>Dual Wield: Rogues now know this ability upon logging into the game at level 1.</li>
<li>Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.</li>
</ul>
</blockquote>
<p>Game breaking <img src='http://lastrogue.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Secondly, looks like WotF is in for a hit.</p>
<blockquote><p>Will of the Forsaken now shares a 45-second cooldown with similar effects, including the Medallion of the Horde, Titan-Forged runes, Insignia of the Horde, etc.</p></blockquote>
<p>With nearly half of the top 100 players rolling as undead at the moment (and 67/100 undead <a href="http://www.sk-gaming.com/arena/player/all/all/rogue/all/all/">rogues</a>), I&#8217;m not surprised Blizz are nerfing Will of the Forsaken (considering how quick they were to nerf fear/blind combos after a few days of priest+rogue domination). </p>
<p>Is the change justified though? In 2v2s WotF hurts, but since Blizz is supposed to be balancing arenas for 3v3/5v5, is this just a knee-jerk reaction to a popular race choice? I&#8217;d be interested in seeing what percentage of high-rated undead were top100 players before they changed race.</p>
<p>Lastly, there&#8217;s this semi-trivial change coming that I hadn&#8217;t noticed at first;</p>
<blockquote><ul>
<li>
Top-level helm and shoulder faction-related enchants are now available as Bind-on-Account items that do not require any faction to use once purchased (they still require the appropriate faction level to purchase).</li>
</ul>
</blockquote>
<p>It&#8217;s come too late for me, but this is pretty cool for anyone levelling up an alt to PVP with &#8211; no more mindless rep grinding with pointless factions <img src='http://lastrogue.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>I&#8217;ll be back on track now, will try and get more &#8220;Know Your Enemy&#8221; notes uploaded as soon as I can.</p>
<p>*<em>Moving house, losing internet, transfering server to Chromaggus, losing internet again, getting roped into some raiding, being very busy at work and having to start up 2v2 and 3v3 with new partners&#8230;. it all adds up to a lot of downtime :/</em></p>
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		<item>
		<title>Know Your Enemy &#8211; Shamans</title>
		<link>http://lastrogue.com/know-your-enemy-shamans/</link>
		<comments>http://lastrogue.com/know-your-enemy-shamans/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 18:08:57 +0000</pubDate>
		<dc:creator>Dcruize</dc:creator>
				<category><![CDATA[Know your Enemy]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[killing shamans]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[shaman pvp]]></category>

		<guid isPermaLink="false">http://lastrogue.com/?p=538</guid>
		<description><![CDATA[<p>Continuing the short series of articles about other classes in PVP, this week I'll be taking a look at Shamans. This isn't the definitive guide to Shaman PVP, but rather a short guide to their most potentially damaging abilities. As with all hybrid classes, its very important to recognise a Shaman's spec as soon as possible - suddenly finding yourself being nuked hard by what you thought was a healer is pretty devastating. The easiest way to do so is by using the Gladius addon and setting it.... <a href="http://lastrogue.com/know-your-enemy-shamans/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<p>Continuing the short <a href="http://lastrogue.com/?cat=96">series of articles</a> about other classes in PVP, this week I&#8217;ll be taking a look at Shamans. This isn&#8217;t the definitive guide to Shaman PVP, but rather a short guide to their most potentially damaging abilities.<br />
As with all hybrid classes, its very important to recognise a Shaman&#8217;s spec as soon as possible &#8211; suddenly finding yourself being nuked hard by what you thought was a healer is pretty devastating. The easiest way to do so is by using the Gladius addon and setting it to announce your enemy specs in raid/party chat, but this only works in Arenas. There are however several spec-dependant buffs you can keep an eye out for.</p>
<h1>Shamans in PVP &#8211; What to Expect</h1>
<h2>Totems</h2>
<p>Shamans can put down four totems at once &#8211; there are 23 different totems, but the most problematic ones available to all specs of Shamans are as follows;</p>
<table border="0">
<tbody>
<tr>
<td width="172"><img src="http://lastrogue.com/gfx/totems/dr-water.jpg" alt="Water Totem" /><img src="http://lastrogue.com/gfx/totems/ta-water.jpg" alt="Water Totem" /></td>
<td><strong>Cleansing Totem<br />
(Water)</strong></td>
<td>Cleansing totems will attempt to remove one poison off each party member every 3seconds.</td>
</tr>
<tr>
<td><img src="http://lastrogue.com/gfx/totems/dr-earth.jpg" alt="Earth Totem" /><img src="http://lastrogue.com/gfx/totems/ta-earth.jpg" alt="Earth Totem" /></td>
<td><strong>Earthbind Totem<br />
(Earth)</strong></td>
<td>Reduces your movement speed by 50%, 10yard range. Luckily this totem has a 15second CD so can&#8217;t be spammed.</td>
</tr>
<tr>
<td><img src="http://lastrogue.com/gfx/totems/dr-air.jpg" alt="Air Totem" /><img src="http://lastrogue.com/gfx/totems/ta-air.jpg" alt="Air Totem" /></td>
<td><strong>Manaspring Totem<br />
(Air)</strong></td>
<td>Restores a small amount of mana every 2seconds. Not as powerful as the Mana Tide totem, but worth destroying nonetheless.</td>
</tr>
<tr>
<td><img src="http://lastrogue.com/gfx/totems/dr-fire.jpg" alt="Fire Totem" /><img src="http://lastrogue.com/gfx/totems/ta-fire.jpg" alt="Fire Totem" /></td>
<td><strong>Magma Totem<br />
(Fire)</strong></td>
<td>This totem pulses an 8-yard AoE every 2 seconds. If this hits you it will remove your sltealth.</td>
</tr>
</tbody>
</table>
<p>The other totems generally give party buffs so it&#8217;s a good idea to destroy them if you get the chance. If you play with a healer, try and convince them to either wand or melee down the totems whenever they get a spare few seconds between heals. The Shaman will most likely keep dropping them, but this costs mana and gives them a <acronym title="Global Cooldown (the short forced delay between your casting)">GCD</acronym>. Unfortunately totems can no longer be targeted with macros, but your partners can use a [target=mouseover] macro to help wand/petattack them without changing target. AoE has no effect on totems, so don&#8217;t waste energy trying to <acronym title="Fan of Knives">FoK</acronym> them down.</p>
<h2>Bloodlust/Heroism</h2>
<p>A 40second buff that increases all enemies melee/ranged/spell casting speed by 30%. I normally try and keep some defensive abilities in reserve for this as it&#8217;s not uncommon for the other team to combine this buff with their other DPS cooldowns.<br />
<H2><a href="http://www.wowhead.com/?spell=51514">Hex</a></h2>
<p>A strange form of CC that lets you continue to move normally, but unable to cast/attack. You can still activate sprint/stealth, so it might be worth using this as on opportunity to get out of combat and re-open on someone, rather than just hopping around behind your target waiting for it to run out.</p>
<h2>Kiting</h2>
<p>With the changes to Ghost Wolf last patch, it is now quite hard to keep on-top of a Shaman if they are trying their hardest to get away from you. Crippling poison/deadly throw won&#8217;t decrease a Ghost Wolf&#8217;s movement speed to less than 100% and they can combine this bonus with Frost Shock, Tremor Totem and even Thunderstorm to keep away from you.</p>
<h1>Shaman Specs</h1>
<h2>Restoration Shamans</h2>
<p><strong>How to spot them: </strong>Check their partners for an Earth Shield buff<br />
<strong> Strengths: </strong>Able to kite<br />
<strong> Weaknesses: </strong>Can struggle with mana compared to other healing classes</p>
<p><strong>Abilities</strong></p>
<p><a href="http://www.wowhead.com/?spell=49284">Earth Shield</a><br />
Each time you hit someone who has Earth Shield active, you will heal them for a small amount once every second. As a rogue there is nothing you can do about this (other than trying to LoS your target from the Shaman) <del datetime="2009-09-10T13:36:22+00:00"> but if your partner can keep dispelling it you will hurt the Shaman&#8217;s mana.</del> Dispelling Earth Shield only removes one of the stacks.</p>
<p><img src="http://lastrogue.com/gfx/totems/mana-tide.jpg" alt="" /><br />
<a href="http://www.wowhead.com/?spell=16190">Mana Tide Totem</a><br />
Kill this as soon as you see it &#8211; it will restore 24% of the other team&#8217;s mana over 12 seconds. It&#8217;s quite easy to spot as it has a pulsing animation.</p>
<p><a href="http://www.wowhead.com/?spell=16188">Nature&#8217;s Swiftness</a></p>
<p>Converts a Shaman&#8217;s timed heal into an instant cast. If you are partnered with a Mage they can spell-steal this buff if they are quick enough.</p>
<p><strong>Tactics</strong></p>
<p>In 3v3 Resto Shamans seem very easy to burst down and our tactics generally involve opening on the Shaman as hard as we possibly can and swapping if needed. In 2v2 playing as rogue/healer it&#8217;s a different story &#8211; even when I&#8217;m in Mutilate/Prep spec I struggle to stay on top of a good Resto Shaman. Instead we concentrate on out-lasting them which seems relatively easy as long as we kill the Mana Tide totem and stop them from drinking. Playing as double-dps in 2v2 probably gives enough burst to kill them so it might be worth experimenting with.</p>
<h2>Elemental Shamans</h2>
<p><strong>How to spot them:</strong> The buff from their Totem of Wrath. Using caster weapons and shields/caster offhands<br />
<strong> Strengths</strong>: Insane damage if left alone<br />
<strong> Weaknesses:</strong> Low survivability</p>
<p><strong>Abilities</strong></p>
<p><a href="http://www.wowhead.com/?spell=51490">Thunderstorm</a><br />
While this isn&#8217;t as annoying in arenas as it is in BGs (especially in EotS and AB), it can still get in the way when you&#8217;re trying to burst down an Elemental Shaman. While it&#8217;s possible to use Cloak of Shadows to preempt the knockback, it&#8217;s a better idea to always makes sure that you position yourself properly. If you think they might use a Thunderstorm (often when they are low health and stunned), try and make sure your back is facing a wall/pillar if possible (to reduce the distance you are thrown backwards). Whatever you do, don&#8217;t let the Shaman use it to knock you off the bridge in the Blades Edge Arena or off the platform in Dalaran Sewers. If a shaman kites you behind the boxes in the sewers, expect them to use thunderstorm, so try and predict the cast and dodge backwards behind the corner of the boxes (easier said than done!).</p>
<p><a href="http://www.wowhead.com/?spell=60043">Lava Burst</a><br />
If you have the DoT from <a href="http://www.wowhead.com/?spell=49233">Flame Shock</a> ticking on you, this 2-second cast spell will have a 100% crit chance. Expect to be hit for 5-8k damage every 8 seconds, unless you can keep interrupting.</p>
<p><a href="http://http://www.wowhead.com/?spell=49233">Flame Shock</a><br />
Used in conjunction with above, this guarantees a crit from a Lava Burst. However, if the DoT from Flame Shock is dispelled, you increase the Shaman&#8217;s casting time by 30%.</p>
<p><strong>Tactics</strong><br />
Interrupt like crazy, avoid the knockback and nuke as fast as you can. Left to their own devices, Elemental Shamans can pull insane amounts of damage out of nowhere, so don&#8217;t let them stand there casting on you while you chase their partners.</p>
<p><H2>Enhancement Shamans</H2><br />
<strong>How to spot them:</strong> Dual wielding maces/fists/axes.<br />
<strong>Strengths:</strong> High damage, their pets can stun/heal.<br />
<strong>Weaknesses:</strong> A bit like fighting a hard hitting rogue that has blown their defensive CDs</h3>
<p><strong>Abilities</strong></p>
<p><a href="http://www.wowhead.com/?spell=51533">Feral Spirit</a><br />
The two pets that this spell summons are fast moving and can each stun you for two seconds. 150% of their damage is returned as healing for both the wolves and the Shaman. They last for 45seconds so it&#8217;s worth saving evasion for this spell.</p>
<p><a href="http://www.wowhead.com/?spell=30823">Shamanistic Rage</a><br />
A 15 second damage reduction talent that allows the Shaman to regen mana whilst hitting you. If you are managing to keep the Shaman&#8217;s mana low you might want to play defensively while this buff is active by gouging and trying to conserve energy.</p>
<p><strong>Tactics</strong></p>
<p>Enhancement Shamans don&#8217;t seem very popular at the moment, so I haven&#8217;t played that many games against them. Shamans I have spoken to recommend going toe-to-toe Rogue vs Shaman as the lack of defensive cooldowns will become apparent after the Shaman has used all their Cooldowns.</p>
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		<item>
		<title>Hyper-Vision Goggles; Fair Game, or Cheap Trick?</title>
		<link>http://lastrogue.com/hyper-vision-goggles-fair-game-or-cheap-trick/</link>
		<comments>http://lastrogue.com/hyper-vision-goggles-fair-game-or-cheap-trick/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 13:56:44 +0000</pubDate>
		<dc:creator>Dcruize</dc:creator>
				<category><![CDATA[Equipment]]></category>
		<category><![CDATA[Professions]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[engineering]]></category>
		<category><![CDATA[hyper-vision goggles]]></category>
		<category><![CDATA[hypervision goggles]]></category>
		<category><![CDATA[rogue]]></category>

		<guid isPermaLink="false">http://lastrogue.com/?p=467</guid>
		<description><![CDATA[<p>I hadn't really considered using Hyper-Vision Goggles until a week ago (despite already having them enchanted with +50AP/+20Crit) but a couple of days ago I dug them out of my bank. I asked on AJ about them and was told that their stealth detection no longer works, but that is definitely not the case. Because we're sitting on our 2v2 rating for pts and weapons, we've started messing around in 3v3 with an arms warrior who's just getting into arenas (hateful/pve gear). Using the goggles.... <a href="http://lastrogue.com/hyper-vision-goggles-fair-game-or-cheap-trick/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<p>I hadn&#8217;t really considered using <a href="http://www.wowhead.com/?item=23763">Hyper-Vision Goggles</a> until a week ago (despite already having them enchanted with +50AP/+20Crit) but a couple of days ago I dug them out of my bank. I asked on AJ about them and was told that their stealth detection no longer works, but that is definitely not the case.</p>
<p><center><img src="http://lastrogue.com/gfx/hypervision.png"></center></p>
<p>Because we&#8217;re sitting on our 2v2 rating for pts and weapons, we&#8217;ve started messing around in 3v3 with an arms warrior who&#8217;s just getting into arenas (hateful/pve gear). Using the goggles gave such an advantage against any stealthed team that it did begin to genuinely feel like I was exploiting/cheating. In the Ring of Valor, I was able to sap their rogue before the lifts had reached the top and in several games their rogue was unable to do any dps before dying. The only times we didn&#8217;t get the opener on the opposition rogue was when I had accidentally replaced them by playing around with the ingame equipment manager.</p>
<p>Even though the teams we were beating weren&#8217;t amazingly good (1900rated max) all of us feel that the goggles gave a huge boost to our chances of winning, and as we get better geared, learn how to work in a team and generally get to grips with this new concept of &#8216;3v3&#8242;, we think the goggles will still give us one hell of an advantage over the opposition.</p>
<p>As far as an item stats comparison goes, compared to the Deadly Gladiator&#8217;s Leather Helm the Hypervision Goggles suck terribly. -84 agility, -115 stam, -51 crit, -66 resilience, -meta socket, -red socket, -10 energy (broken set bonus for me). However, they give an almost guaranteed opener on any rogue who isn&#8217;t wearing them. It&#8217;s hard to put a value on that, I don&#8217;t know what stats my helm would need to give before I&#8217;d consider the Hyper-vision Goggles as inferior for arenas.</p>
<p>Is it cheap/lame though? It certainly feels overpowered in 3v3 and probably 5v5. For 2v2 I&#8217;ll stick to a Gladiator&#8217;s Helm &#8211; rogue teams aren&#8217;t too much of a problem for us (it&#8217;s the <acronym title="Flavour of the Month">FotM</acronym>s that kill us) so the stat nerf from using the goggles would not be much fun. </p>
<p>Hopefully our warrior will gear up qucikly and we&#8217;ll all learn enough about 3v3s to make me put the goggles back in the bank for a rainy day. We&#8217;ll see.</p>
<p><em>The Hypervision Goggles require engineering and are taught by a trainer in Shadowmoon Valley</em></p>
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		</item>
		<item>
		<title>Which Trinkets for PVP?</title>
		<link>http://lastrogue.com/which-trinkets-for-pvp/</link>
		<comments>http://lastrogue.com/which-trinkets-for-pvp/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 12:59:23 +0000</pubDate>
		<dc:creator>Dcruize</dc:creator>
				<category><![CDATA[Equipment]]></category>
		<category><![CDATA[best trinkets for arena]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[trinket]]></category>
		<category><![CDATA[trinkets]]></category>

		<guid isPermaLink="false">http://lastrogue.com/?p=447</guid>
		<description><![CDATA[<p>There are often debates about which trinkets are the best for PVP/Arenas - with more than 50 level80 trinkets available to rogues it may seem like there's a huge selection, but in reality the list can be shortened quite heavily. With the exception of Dark Matter and Comet's Trail, the following trinkets are not hard to get and do not need the assistance of a serious raiding guild. Anti-Crowd Control Trinkets Unless your rogue is human, you will need one of the following three.... <a href="http://lastrogue.com/which-trinkets-for-pvp/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<p>There are often debates about which trinkets are the best for PVP/Arenas &#8211; with more than 50 level80 trinkets available to rogues it may seem like there&#8217;s a huge selection, but in reality the list can be shortened quite heavily. With the exception of Dark Matter and Comet&#8217;s Trail, the following trinkets are not hard to get and do not need the assistance of a serious raiding guild. </p>
<p><center><img src="http://lastrogue.com/gfx/trinkets/trinket.jpg"></center></p>
<h2> Anti-Crowd Control Trinkets </h2>
<p>Unless your rogue is <a href="http://www.wowhead.com/?spell=59752">human</a>, you will need one of the following three trinkets. </p>
<p><a href="http://www.wowhead.com/?item=46082"><img src="http://lastrogue.com/gfx/trinkets/titan-forged.png"></a> Titan-Forged Rune of Determination (25 Wintergrasp Marks)<br />
<a href="http://www.wowhead.com/?item=46083"><img src="http://lastrogue.com/gfx/trinkets/wsg.png"</a> Titan-Forged Rune of Accuracy (25 Wintergrasp Marks)<br />
<a href="http://www.wowhead.com/?item=42123"><img src="http://lastrogue.com/gfx/trinkets/alliance-trinket.png"</a> Medallion of the Horde/Alliance (30,400 Honor).</p>
<p>Which one you should go for ideally boils down to which secondary item stat you need; resilience, hit or attack power. While you may lack resilience to begin with and think that the Medallion is a good choice, it might be worth considering that even though the &#8216;recommended&#8217;* amount of resilience for a rogue is about 700, you will be able to easily hit this once you start gearing up, without needing the stat on a trinket. Hit is a <strong>very</strong> important stat &#8211; in PVP you need 164 (+5% hit) to stop your mutilates/specials from missing and it&#8217;s still a useful stat even upto +7% hit (thanks to Night-elf racials and insect swarm). If you&#8217;re hit-capped already, the +190AP from Determination is the best CC-breaking trinket you can get.</p>
<p><H2>Burst Damage Trinkets</H2><br />
These trinkets are all about delivering big, unexpected hits that hopefully proc while you&#8217;re emptying your energy bar/cooldowns onto someone. </p>
<p><a href="http://www.wowhead.com/?item=40371"><img src="http://lastrogue.com/gfx/trinkets/bandit-insignia.png"/></a> Bandit&#8217;s Insignia<br />
Bandit&#8217;s Insignia drops from Sapphiron in Naxx25, and gives plenty of Attack Power as well as providing a proc roughly every 45seconds. It is common to see this proc within your opening stunlock.</p>
<p><a href="http://www.wowhead.com/?item=42990"><img src="http://lastrogue.com/gfx/trinkets/darkmoon-death.png"/></a> Darkmoon Card: Death<br />
While the crit this offers isn&#8217;t as good as the attack power from Bandit&#8217;s Insignia, the advantage of this trinket is its availability. Mine cost me 700g from the Auction House and I&#8217;m lead to believe that this price is fairly typical across the severs (let me know if I&#8217;m wrong!). This trinket can proc at the same time as Bandit&#8217;s Insignia, and will also proc off your Deadly Poison/Garrote/Rupture ticks. While raiders seem to look down on this trinket, it&#8217;s still a good buy &#8211; this quote from Mohfuu at Wowhead sums it up nicely; &#8220;It&#8217;s not like you&#8217;ll be doing Yogg Saron.. and he blinds you, vanishes, sprints into a corner to get his health back up by eating a roasted chicken.. but oh no! your trinket procs on him off one of your bleed/dots and poor yogg bites the dust.&#8221; Exactly! Procs roughly every 45seconds.</p>
<p><a href="http://www.wowhead.com/?item=41121"><img src="http://lastrogue.com/gfx/trinkets/glg.png"/></a> Gnomish Lightning Generator<br />
The poor man&#8217;s Darkmoon Card: Death &#8211; the &#8216;<acronym title="Gnomish Lightning Generator">GLG</acronym>&#8216; might not have the kick of its big, epic brother, but it still gives nice damage and has the advantage of being &#8216;on use&#8217; rather than &#8216;chance on hit&#8217; (easier to time your burst and use it when your target is really struggling). This does need engineering however, so isn&#8217;t available to everyone. Oh and careful of the malfunctions (hitting yourself for 2k is never a good look).</p>
<p><H2>PVE Trinkets </h2>
<p>Less burst damage but more sustained &#8211; if you are constantly fighting 10minute games these may be worth a look.</p>
<p><a href="http://www.wowhead.com/?item=45286"><img width=32 height=32 src="http://lastrogue.com/gfx/trinkets/pyrite.png"/></a> Pyrite Infuser<br />
Quite easy to get, even if you&#8217;re pugging Ulduar10, as it drops from Flame Leviathan, one of the easiest bosses in WotLK. Equipping this trinket can be a nice way of reaching the hit cap, and the chance-on-hit works nicely with berserker procs.</p>
<p><a href="http://www.wowhead.com/?item=40256"><img src="http://lastrogue.com/gfx/trinkets/grim-toll.png"/></a> Grim Toll<br />
I haven&#8217;t ever used this trinket (drops from , but it gives almost +40% armor penetration which is pretty crazy. Combine with <a href="http://www.wowhead.com/?spell=8647">Expose Armor</a> to really hurt those plate wearers.</p>
<p><a href="http://www.wowhead.com/?item=46038"><img src="http://lastrogue.com/gfx/trinkets/dark-matter.png"/></a><a href="http://www.wowhead.com/?item=45609"><img src="http://lastrogue.com/gfx/trinkets/comets-trail.png"/></a> Dark Matter and Comet&#8217;s Trail<br />
I won&#8217;t ever see these trinkets myself (they both drop from Algalon in Ulduar25), but if you can get hold of these, the sustained damage is very nice indeed.</p>
<p><H2>Other Noteworthy Trinkets</h2>
<p><a href="http://www.wowhead.com/?item=42131"><img src="http://lastrogue.com/gfx/trinkets/battlemasters.png"/></a> Battlemaster&#8217;s Conviction<br />
Maybe not the best trinket for every setup, but I find this a total lifesaver when playing <a href="http://lastrogue.com/?tag=hunger-for-blood">HfB</a> with a prot-paladin. If I was playing with a priest/druid I&#8217;d probably leave it in the bank, though maybe it would be useful for double-dps teams.</p>
<p><a href="http://www.wowhead.com/?item=44914"><img src="http://lastrogue.com/gfx/trinkets/anvil-titans.png"/></a> Anvil of Titans<br />
A nice mix of resilience and attack power, ideal for somebody new to PVP as it is very easy to get (only 25 Wintergrasp Marks).</p>
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		<item>
		<title>Distract in PVP (update)</title>
		<link>http://lastrogue.com/distract-in-pvp-update/</link>
		<comments>http://lastrogue.com/distract-in-pvp-update/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 10:50:31 +0000</pubDate>
		<dc:creator>Dcruize</dc:creator>
				<category><![CDATA[Tactics]]></category>
		<category><![CDATA[distract]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[PVP]]></category>
		<category><![CDATA[rogue]]></category>

		<guid isPermaLink="false">http://lastrogue.com/?p=321</guid>
		<description><![CDATA[<p>Fun with Distract (update) After a bit of playing about last night (faking afk and trying to get mages to jump me in WSG) it seems that using distract to spin a caster around before their spell cast completes is both doable and fun :). In 'real' combat, I didn't get an opportunity since everyone was constantly in combat and not distractable, but in an arena* it's something that's worth remembering and probably worth binding to a key if you have any left. * I've been slacking with arenas.... <a href="http://lastrogue.com/distract-in-pvp-update/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<h1><img alt="no drinking" src="http://lastrogue.com/gfx/noeatingordrinking.gif"> Fun with Distract (update)<a href="http://www.wowhead.com/?spell=1725"><img alt="Distract" src="http://lastrogue.com/gfx/distract.png"></a></h1>
<p>After a bit of playing about last night (faking afk and trying to get mages to jump me in WSG) it seems that using distract to spin a caster around before their spell cast completes is both doable and fun <img src='http://lastrogue.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . In &#8216;real&#8217; combat, I didn&#8217;t get an opportunity since everyone was constantly in combat and not distractable, but in an arena* it&#8217;s something that&#8217;s worth remembering and probably worth binding to a key if you have any left.</p>
<p>* I&#8217;ve been slacking with arenas since 3.2 came out as my 2v2 partner has been on holiday, but will be playing rated games as of tonight. After killing Death Knights in Wintergrasp with 2 tenacity buffs 1v1 I&#8217;m feeling hopeful that they&#8217;ve been hit hard enough to stop the bad ones beating us in arenas, but knowing my luck those were probably bots or something.</p>
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		<item>
		<title>Tip of the Week &#8211; Distract</title>
		<link>http://lastrogue.com/tip-of-the-week-distract/</link>
		<comments>http://lastrogue.com/tip-of-the-week-distract/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 09:27:42 +0000</pubDate>
		<dc:creator>Dcruize</dc:creator>
				<category><![CDATA[Tactics]]></category>
		<category><![CDATA[distract]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://lastrogue.com/?p=300</guid>
		<description><![CDATA[<p>Fun with Distract After four years of playing rogues, I realised last month that you can use distract without being stealthed. I'd only ever used it before to spin mounted enemies around for sapping, so the spell had only been on my stealthed actionbar. Luckily, (and about time!) I've since found that distract can be used in several more ways, and definately deserves a place on my regular actionbar. It's worth getting a Glyph of Improved Distract for the extra range this gives. Distract.... <a href="http://lastrogue.com/tip-of-the-week-distract/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<h1><img alt="no drinking" src="http://lastrogue.com/gfx/noeatingordrinking.gif"> Fun with Distract <a href="http://www.wowhead.com/?spell=1725"><img alt="Distract" src="http://lastrogue.com/gfx/distract.png"></a></h1>
<p>After four years of playing rogues, I realised last month that you can use distract without being stealthed. I&#8217;d only ever used it before to spin mounted enemies around for sapping, so the spell had only been on my stealthed actionbar. Luckily, (and about time!) I&#8217;ve since found that distract can be used in several more ways, and definately deserves a place on my regular actionbar. It&#8217;s worth getting a <a href="http://www.wowhead.com/?item=43376">Glyph of Improved Distract</a> for the extra range this gives.</p>
<h2>Distract interrupts drinking</h2>
<p>It doesn&#8217;t put players in combat, but if a drinking player is affected they will turn around and stand up, stopping the drinking from affecting their mana.</p>
<h2>Distract works around corners</h2>
<p>The effect from distract doesn&#8217;t require <acronym title="Line of Sight">LoS</acronym> so if a healer has ran around a pillar to drink, this can save valuable time. It can be cast whilst moving, so no need to pause like you would if you were using a throw to interrupt.</p>
<h2>Distract can help against rogues</h2>
<p>This needs a fair bit of luck, but using distract on an area where you believe there&#8217;s a rogue could spin them around and stop their movement (depending on the skill of the other rogue, if he&#8217;s mouse-strafing and doing 360&deg; jumps while spamming sap, the advantage you get will only be momentarily, but hey, every little helps). A stationary target is easier to sap since you&#8217;re not relying on their computer to upload their current location to the server.</p>
<h2>Distract can seperate players from their pets</h2>
<p>I guess this one is pretty situational, but a well placed distract will stop a pet&#8217;s movement for 10 seconds. Could be useful for setting up for a pet-kill, perhaps, maybe, possibly.</p>
<h2>Distract can interrupt spellcasts&#8230;</h2>
<p>&#8230; theoretically <img src='http://lastrogue.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I&#8217;ve not tried this yet, but since it&#8217;s possible to sap a priest who has left combat and is starting to cast again, it makes sense that distract would work on them as well. I&#8217;ll test this out tonight, but I&#8217;m guessing that you should be able to spin the caster around and make their spell fail. I play a priest casually, and if someone span me on my holyfire cast, I&#8217;d certainly be confused as hell.</p>
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		<item>
		<title>Macros</title>
		<link>http://lastrogue.com/macros/</link>
		<comments>http://lastrogue.com/macros/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 08:31:02 +0000</pubDate>
		<dc:creator>Dcruize</dc:creator>
				<category><![CDATA[Macros]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[macro]]></category>
		<category><![CDATA[rogue]]></category>

		<guid isPermaLink="false">http://lastrogue.com/wordpress/?p=12</guid>
		<description><![CDATA[<p>Mashable Sinister Strike/Mutilate without error noises or messages, with auto activation of equipment/trinkets #showtooltip Sinister Strike (or /#showtooltip Mutilate etc) /run SetCVar("Sound_EnableSFX","0") /use 10 /cast Sinister Strike ( or /cast Mutilate) /script UIErrorsFrame:Clear() /run SetCVar("Sound_EnableSFX","1") /startattack This example will try to proc whichever gloves you are wearing at the time (/use 10), then cast a sinister strike. Fan of Knives / Auto.... <a href="http://lastrogue.com/macros/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<p><strong>Mashable Sinister Strike/Mutilate without error noises or messages, with auto activation of equipment/trinkets</strong></p>
<p>#showtooltip Sinister Strike <span style="color: #ff0000;">(or /#showtooltip Mutilate etc)</span><br />
/run SetCVar(&#8220;Sound_EnableSFX&#8221;,&#8221;0&#8243;)<br />
/use 10<br />
/cast <span style="color: blue;">Sinister Strike</span> <span style="color: #ff0000;">( or /cast Mutilate)</span><br />
/script UIErrorsFrame:Clear()<br />
/run SetCVar(&#8220;Sound_EnableSFX&#8221;,&#8221;1&#8243;)<br />
/startattack</p>
<p>This example will try to proc whichever gloves you are wearing at the time (/use 10), then cast a sinister strike.</p>
<hr /><strong>Fan of Knives / Auto Attack</strong></p>
<p>#showtooltip Fan of Knives<br />
/cast <span style="color: #0000ff;">Fan of Knives</span><br />
/startattack</p>
<p>For trash pulls/AoE spam, ensures you start attacking the next nearest target if your current target dies.</p>
<hr /><strong>One Button Throw</strong></p>
<p>#show throw<br />
/cast <span style="color: #0000ff;">deadly throw</span><br />
/cast <span style="color: #0000ff;">throw </span><span style="color: #ff0000;">(or /cast shoot for PVE purposes)</span></p>
<p>Save up a slot/keybinding on your actionbar<strong> </strong>by combining throw and deadly throw into one icon &#8211; this will Deadly Throw if you have the combo points, or perform a normal throw otherwise.</p>
<hr /><strong>Blind Mouseover , Target or Focus<br />
</strong></p>
<p>#showtooltip<br />
/cast [nomodifier] <span style="color: #0000ff;">blind</span><br />
/cast [modifier:<span style="color: #ff0000;">alt</span>, target=mouseover] <span style="color: #0000ff;">blind</span><br />
/cast [modifier:<span style="color: #ff0000;">ctrl</span>, target=focus] <span style="color: #0000ff;">blind</span></p>
<p>Hold alt to blind your mouseover target or control to blind your focus.</p>
<hr /><strong>Gouge and Bandage</strong></p>
<p>#showtooltip Gouge<br />
/cast Gouge<br />
/stopcasting<br />
/use [target=player] <span style="color: #800080;">Heavy Frostweave Bandage</span></p>
<p>Possible lifesaver in 1v1/CC situations.</p>
<hr /><strong>Tricks of the Trade</strong></p>
<p>#showtooltip Tricks of the Trade<br />
/cast [target=<span style="color: #ff0000;">XXX</span>] <span style="color: #0000ff;">Tricks of the Trade</span></p>
<p>Set XXX to who you want to TotT onto, any of the following works; party1, party2, focus, Playername.</p>
<hr /><strong>Feint</strong><br />
#showtooltip Feint<br />
/cleartarget<br />
/targetenemy<br />
/cast <span style="color: #0000ff;">feint</span><br />
<br/><br />
Mashable feint macro, if your current target is out of range and a warrior bladestorms you, spamming this should let you feint onto the warrior instead.</p>
<hr /><strong>Sap</strong><br />
#showtooltip Sap<br />
/targetenemy [harm][nodead]<br />
/targetenemy [noharm][dead]<br />
/cast <span style="color: #0000ff;">sap</span></p>
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