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	<title>Last Rogue &#187; rogue vs mage</title>
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		<title>Cataclysm Classes vs Rogues (Part 1)</title>
		<link>http://lastrogue.com/cataclysm-classes-vs-rogues-part-1/</link>
		<comments>http://lastrogue.com/cataclysm-classes-vs-rogues-part-1/#comments</comments>
		<pubDate>Mon, 06 Dec 2010 12:27:19 +0000</pubDate>
		<dc:creator>Dcruize</dc:creator>
				<category><![CDATA[Know your Enemy]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[cataclysm]]></category>
		<category><![CDATA[cataclysm pvp]]></category>
		<category><![CDATA[cataclysm rogue]]></category>
		<category><![CDATA[rogue pvp]]></category>
		<category><![CDATA[rogue vs death knight]]></category>
		<category><![CDATA[rogue vs hunter]]></category>
		<category><![CDATA[rogue vs mage]]></category>
		<category><![CDATA[rogue vs paladin]]></category>

		<guid isPermaLink="false">http://lastrogue.com/?p=1265</guid>
		<description><![CDATA[<p>With the launch of Cataclysm imminent it's probably a good time to quickly go through how the other Warcraft classes have been changed, and how that will affect rogues. This isn't a full guide to handling each class in PVP, just a quick overview of what you'll be encountering in battlegrounds (and maybe world PVP) on the way to level 85. This morning I'll be covering Death Knights, Druids, Hunters and Mages - the remaining classes will follow shortly. Death Knights With Blood being the.... <a href="http://lastrogue.com/cataclysm-classes-vs-rogues-part-1/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<p>With the launch of Cataclysm imminent it&#8217;s probably a good time to quickly go through how the other Warcraft classes have been changed, and how that will affect rogues. This isn&#8217;t a full guide to handling each class in PVP, just a quick overview of what you&#8217;ll be encountering in battlegrounds (and maybe world PVP) on the way to level 85. This morning I&#8217;ll be covering Death Knights, Druids, Hunters and Mages &#8211; the remaining classes will follow shortly.</p>
<h1><span style="color: #ae1f38">Death Knights</span></h1>
<p>With Blood being the dedicated tanking spec, we&#8217;ll yet again be facing a mix of Frost and Unholy Death Knights. The way things are looking at the moment it&#8217;s likely to be Unholy spec for Arenas (due to the controllable pet) and Frost for Rated Battlegrounds/5v5 (potentially crazy AoE from <a href="http://www.wowhead.com/spell=49184">Howling Blast</a>).</p>
<p>On top of their new patch4.0+ spells, DKs will be getting <a href="http://www.wowhead.com/spell=77575>Outbreak</a>, <a href="http://www.wowhead.com/spell=73975">Necrotic Strike</a> and <a href="http://www.wowhead.com/spell=77606">Dark Simulacrum</a>. Dark Simulacrum is looking evil, but no direct threat to rogues (unless next patch they start stealing our Shadow Steps!).</p>
<h2><a href="http://www.wowhead.com/spell=73975">Necrotic Strike</a></h2>
<p>The healing absorption this gives can stack, theoretically giving upto 9 applications per Death Knight. At the moment the absorbs are in the region of 5k damage &#8211; my initial reaction to this was &#8220;oh crap, up to 45k damage absorption from 9 strikes?!&#8221;. However, it&#8217;s important to remember that health pools will be dramatically bigger than in WotLK.</p>
<h2><a href="http://www.wowhead.com/spell=49530">Sudden Doom</a></h2>
<p>Expect to see many more <a href="http://www.wowhead.com/spell=47541">Death Coils</a> flying around, especially since the following ability relies on them.</p>
<h2><a href="http://www.wowhead.com/spell=63560">Dark Transformation</a></h2>
<p>This gives a large boost to the DK&#8217;s pet&#8217;s damage. The new abilities this grants them aren&#8217;t too scary, pretty much extra damage and the ability to <a href="http://cata.wowhead.com/spell=91837">Huddle</a> without stopping attacking.</p>
<h2>Additional</h2>
<p>One of my favorite changes to DKs this patch is that <a href="http://www.wowhead.com/spell=49576">Death Grip</a> can now be countered with Cloak of Shadows. We now finally have a chance of not getting pulled off the edge of Dalaran Sewers.</p>
<h1><span style="color: #e07c18">Druids</span></h1>
<p>Druids are looking as strong as ever with three viable specs. Their new abilities include <a href="http://www.wowhead.com/spell=77764">Stampeding Roar</a> and the rather bizarre <a href="http://www.wowhead.com/spell=88747">Wild Mushrooms</a></p>
<h2><a href="http://www.wowhead.com/spell=33891">Tree of Life</a></h2>
<p>If you&#8217;ve been wondering why you haven&#8217;t seen many trees around recently, this is why. ToL is no longer a stance/form that can be switched to at will &#8211; instead it functions like a Warlock&#8217;s <a href="http://www.wowhead.com/spell=59672">Metamorphosis</a>. On the good side this means that Druids will no longer be able to start an arena match in an unsappable form, but it means that they no longer have to drop form to cast Cyclone. The mechanic has also been changed to prevent them from being banished in tree form.</p>
<h2><a href="http://www.wowhead.com/spell=77764">Stampeding Roar</a></h2>
<p>This new ability is yet another reason why Assassination specced rogues are suffering with mobility issues (as if losing Preparation wasn&#8217;t enough!). A 40% movement buff to your target is not what you want to happen when you&#8217;re slowed.</p>
<h2><a href="http://www.wowhead.com/item=40924">Glyph of Entangling Roots</a></h2>
<p>A glyph to turn <a href="http://www.wowhead.com/spell=339">Entangling Roots</a> into an instant cast spell with an annoyingly short cool down. This is really painful to encounter, especially when the druid is feral and throwing around instant cyclones.</p>
<h1><span style="color: #97d35d">Hunters</span></h1>
<p>With buggy pets that follow you through vanish (still), the fatally annoying Flare ability and what feels like a massively improved stealth detection, hunters are still pretty much the anti-rogue DPS class in my eyes. Their already considerable arsenal has been enhanced by the following new abilities.</p>
<h2><a href="http://www.wowhead.com/spell=19306">Counterattack</a></h2>
<p>Wing-clip on steroids, this will snare you for five seconds. Your only defense is to get lucky and never get parried.</p>
<h2><a href="http://www.wowhead.com/spell=51753">Camouflage</a></h2>
<p>Unless the hunter is using Trueshot Aura, this stealth ability is going to make it quite tricky to guess an arena team&#8217;s comp when the gates open. This differs from Shadowmeld as it is not castable in combat. The hunter is totally immune to being opened on while Camouflage is active.</p>
<h2><a href="http://www.wowhead.com/spell=82661">Aspect of the Fox</a></h2>
<p>While I&#8217;d have loved this to have been some sort of X-Files reference, all this new aspect does is allow the hunter to run around casting Steady Shot and Cobra Shot (which have been altered to give a hunter Focus).</p>
<h2>RIP <a href="http://www.wowhead.com/spell=41089">Volley</a></h2>
<p>Volley has been removed from the game, so hunters do have one less way of knocking you out of stealth. Unfortunately their improved stealth detection does seem to counter this loss.</p>
<h2>Additional</h2>
<p>Flare has been changed so that it doesn&#8217;t take effect until it lands, which should (with a bit of luck) enable you to shadowstep+kidney shot the hunter in between two consecutive flares.</p>
<h1><span style="color: #5fccb5">Mages</span></h1>
<p>Season 8 hinted at the end of mages only PVPing in Frost spec, and Cataclysm seems to reinforce that idea with the increased viability of Arcane spec mages. At level 80 <a href="http://www.wowhead.com/spell=44425">Arcane Barrage</a> is hitting hard enough to one-shot PVE geared players and the instant-cast nature of the spell makes it very appealing in PVP. </p>
<h2><a href="http://www.wowhead.com/spell=82676">Ring of Frost</a></h2>
<p>Mages get yet another snare in Cataclysm. While it is somewhat balanced around people being able to avoid it, this could be very tricky when slowed, polymorphed or feared. The ability to protect areas of a map with a giant freezing trap will really shine in Rated Battlegrounds. Additionally, the ability to preceed the tooltip with &#8216;Anal&#8217; will keep trade-channel spammers amused for hours.</p>
<h2><a href="http://www.wowhead.com/spell=5143">Arcane Missiles</a></h2>
<p>This anti-pillar humping spell is no longer available on demand, so running out of <acronym title="Line of Sight">LoS</acronym> will be slightly more effective vs mages in Cataclysm.</p>
<h2><a href="http://www.wowhead.com/spell=80353">Timewarp</a></h2>
<p>Blizzard have introduced another Heroism/Bloodlust mechanic as the new level 85 mage spell. Luckily, it won&#8217;t stack with the Shaman spells.</p>
<h2><a href="http://www.wowhead.com/spell=82731">Flame Orb</a></h2>
<p>A slow-moving ball of fire or frost, depending on spec. This can be talented with <a href="http://www.wowhead.com/spell=54734">Fire Power</a> to detonate when it expires.</p>
<hr /><br/><br />
That&#8217;s all for now, hope it was of some use &#8211; a quick summary of Paladins, Priests, Shamans, Warlocks and Warriors will be landing later tonight (if there&#8217;s time before Catacylsm&#8217;s launch) or tomorrow morning.</p>
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		<title>Know Your Enemy &#8211; Frost Mage</title>
		<link>http://lastrogue.com/know-your-enemy-frost-mage/</link>
		<comments>http://lastrogue.com/know-your-enemy-frost-mage/#comments</comments>
		<pubDate>Sun, 24 Jan 2010 15:59:26 +0000</pubDate>
		<dc:creator>Dcruize</dc:creator>
				<category><![CDATA[Know your Enemy]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[how to kill mage]]></category>
		<category><![CDATA[mage vs rogue]]></category>
		<category><![CDATA[rogue pvp]]></category>
		<category><![CDATA[rogue tactics]]></category>
		<category><![CDATA[rogue vs mage]]></category>

		<guid isPermaLink="false">http://lastrogue.com/?p=983</guid>
		<description><![CDATA[<p>Warning, pre-cataclysm content detected! This article was written before patch 4 went live and will contain information that may no longer be relevant. Frost Mages. One of the thorns in a rogue's side since TBC, these icy vending machines still prove to be a worthy counter to our class. Arguably a skilled mage will be able to take down an equally skilled/geared rogue, but with a bit of luck and focus you can still score kills. As well as mastering your own class, you do need to.... <a href="http://lastrogue.com/know-your-enemy-frost-mage/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<blockquote>
<h2 style="color: yellow">Warning, pre-cataclysm content detected!</h2>
<p><i>This article was written before patch 4 went live and will contain information that may no longer be relevant.</i></p></blockquote>
<div class="wp-caption alignleft" style="width: 172px"><img title="Like, this with ice" src="http://lastrogue.com/gfx/mage.png" alt="Like, this with ice" width="162" height="242" /><p class="wp-caption-text">Like, but this with ice</p></div>
<p>Frost Mages. One of the thorns in a rogue&#8217;s side since TBC, these icy vending machines still prove to be a worthy counter to our class. Arguably a skilled mage will be able to take down an equally skilled/geared rogue, but with a bit of luck and focus you can still score kills. As well as mastering your own class, you do need to understand the mage class and be able to anticipate their actions/cooldowns.</p>
<p>The following is a breakdown of a typical frost mage&#8217;s repertoire.</p>
<h1><strong>PASSIVE ABILITIES</strong></h1>
<h2><img src="http://lastrogue.com/gfx/icearmor.png" alt="" /> <a href="http://www.wowhead.com/?spell=43008">Ice Armor</a></h2>
<p>Expect this self-buff to be active all of the time &#8211; as soon as you start unloading damage onto the mage you will be affected by the <a href="http://www.wowhead.com/?spell=7321">chilled</a> debuff. Due to unusual game mechanics, this will happen before your <a href="http://www.wowhead.com/?spell=51626">Deadly Brew</a> procs crippling poison, so remember to keep running forwards to try to compensate for this.</p>
<h2><a href="http://www.wowhead.com/?spell=12497">Frostbite</a></h2>
<p>Unless the mage forgot to assign their talent points, expect them to have this tier1 talent. Any spell that puts the &#8216;chilled&#8217; debuff onto you has a 15% chance to freeze you in place for 5 seconds. Spells that can trigger this are Ice Armor, Cone of Cold, Blizzard and Frostbolt.</p>
<h2><img src="http://lastrogue.com/gfx/icebarrier.png" alt="" /> <a href="http://www.wowhead.com/?spell=43039">Ice Barrier</a></h2>
<p>With decent spellpower plus the Ice Barrier Glyph, this will absorb 5-6k of your damage. The mage will reapply this when it wears off, so expect to see it a couple of times. If you are lucky enough to be able to pick the moment of your opening move, don&#8217;t attack until the moment the mage reapplies this (you want to smash through it quickly, leaving it on cooldown for as long as possible). Keep an eye out for the buff icon, it&#8217;s the same one as Cold Blood.</p>
<h2><a href="http://www.wowhead.com/?spell=54787">Shattered Barrier</a></h2>
<p>As soon as you put out enough damage to destroy the Ice Barrier, you will be frozen in place.</p>
<h1><strong>DEFENSIVE ABILITIES</strong></h1>
<h2>
<div class="wp-caption alignleft" style="width: 260px"><img title="Brrrr" src="http://lastrogue.com/gfx/iceblock.jpg" alt="Brrrr" width="250" height="264" /><p class="wp-caption-text">Brrrr</p></div>
<p><img src="http://lastrogue.com/gfx/iceblock.png" alt="" /> <a href="http://www.wowhead.com/?spell=45438">Ice Block</a></h2>
<p>If a paladin&#8217;s <acronym title="Divine Shield">bubble</acronym> is the mother of all defensive cooldowns, Ice Block is its crazy middle-aged auntie. Unless you lock them out of their frost school by kicking a frost spell, this can be used to cancel all CC (except cyclone) and silencing affects. With the right glyph, this will reset the cooldown on Frost Nova. I&#8217;ll come back to Ice Blocks later, there are a few things you should/shouldn&#8217;t do when faced with one.</p>
<h2><a href="http://www.wowhead.com/?spell=42917">Frost Nova</a></h2>
<p>Another AoE snare. If you&#8217;re chasing down a mage who you&#8217;re expecting to cast a frost nova, try to jump just as you get in range. You&#8217;ll still be snared, but you&#8217;ll continue to travel through the air, maybe ending up a few more feet. The phrase &#8220;Nerf gravity!&#8221; has appeared in a couple of frost mage threads on forums for just this reason <img src='http://lastrogue.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<h2><br/><a href="http://www.wowhead.com/?spell=1953">Blink</a></h2>
<p>A very self explanitory spell, and the reason why you shouldn&#8217;t open with a cheap-shot. Only use your cheap-shot/kidney-shot when this spell is on cooldown, or if you wish to force the mage to use this. Wasting 5 combo points on a 0.2sec stun is a good way to lose a match/duel. Using a 1combo point stun when the mage is facing a wall/side-edge of a bridge can occasionally cause them to waste their blink (quite common to see in games played at low rating).</p>
<h2><a href="http://www.wowhead.com/?spell=66">Invisibility</a></h2>
<p>Similar to vanish, but with a slight delay before it takes effect. This will break on damage, so dots/fan of knives will cancel the invisibility.</p>
<h2><a href="http://www.wowhead.com/?spell=11958">Cold Snap</a></h2>
<p>Preparation for mages &#8211; resets frost spell cooldowns, including Ice Block (but hypothermia will prevent a double iceblock for 30seconds).</p>
<h1>CROWD CONTROL</h1>
<h2><a href="http://www.wowhead.com/?spell=12826">Polymorph</a></h2>
<p>Sheep, pig, rabbit.. the effect is the same no matter what you&#8217;re turned into. I asked a mage-playing friend if the chosen animal symbolised any sort of sexual preference &#8211; apparently it does, but I need to level a mage before he&#8217;ll tell me.</p>
<h2><a href="http://www.wowhead.com/?spell=44572">Deep Freeze</a></h2>
<p>Only usable when you are frozen, which unfortunately is hard to predict (due to the random nature of frostbite procs).</p>
<h1>AoE</h1>
<h2><a href="http://www.wowhead.com/?spell=42921">Arcane Explosion</a></h2>
<p>A mage&#8217;s number #1 anti-sap spell &#8211; makes getting a sap risky, but the longer you can keep a mage using this the better. I like to drop a distract behind an AoEing mage as soon as he sits down to drink, as it tends to keep him on his toes (and hopefully encourages him to waste a bit more mana with some more arcane explosion spam).</p>
<h2><a href="http://www.wowhead.com/?spell=42931">Cone of Cold</a></h2>
<p>This is a decent retaliation to your vanish &#8211; better than an arcane explosion as it will reapply the chilled snare that your vanish just removed.</p>
<h1>OFFENSIVE ABILITIES</h1>
<h2><a href="http://www.wowhead.com/?spell=55342">Mirror Image</a></h2>
<p>One of a mage&#8217;s more confusing spells (especially when combined with a 180Â° spin+blink combo), this can cause targeting problems if you&#8217;re not paying attention. It&#8217;s a good habbit to change your keybindings &#8211; I have tab set to &#8216;target enemy player&#8217; and shift-tab to &#8216;target enemy&#8217;. If you do this and clear your current target with the escape key, you&#8217;ll be able to cycle through enemy players without having to flick between the mirrors/totems/pets.</p>
<h2><a href="http://www.wowhead.com/?spell=42842">Frostbolt</a></h2>
<p>Nothing too special about this spell other than its ability to apply the chilled debuff.</p>
<h2><a href="http://www.wowhead.com/?spell=42914">Ice Lance</a></h2>
<p>Forming part of the deadly &#8216;Frostbolt/double ice lance shatter combo&#8217;, this instant spell is lack-lustre until you find  yourself frozen (at which point you&#8217;ll suddenly see over a third of your health vanish). You can be kited with this spell, which is frustrating, but at least it doesn&#8217;t cause a chilling debuff.</p>
<h1>OTHER <del datetime="2010-01-24T16:06:02+00:00">ANNOYANCES</del> SPELLS</h1>
<div class="wp-caption alignleft" style="width: 160px"><img title="Gouge!" src="http://lastrogue.com/gfx/evocate.jpg" alt="Gouge!" width="150" height="286" /><p class="wp-caption-text">Time for a Gouge</p></div>
<h2><a href="http://www.wowhead.com/?spell=12051">Evocation</a></h2>
<p>Interrupt, interrupt interrupt. This is a channelled spell, but do NOT rely on just your damage breaking it. If the mage has Ice Barrier up at the same time, he will absorb all the damage and the spell will not be interrupted. Gouge is a life saver here, even blind can be used in an emergency. With the normal combination of PVP glyphs, evocation will also restore 60% of their HP&#8230; interrupt it!</p>
<h2><a href="http://www.wowhead.com/?spell=31687">Summon Water Elemental</a></h2>
<p>Not a massive source of damage, this 45-second summoned pet has one outstanding ability &#8211; <a href="http://www.wowhead.com/?spell=33395">Freeze</a>. This is another freezing snare, but with the added bonus to the mage of being able to cast it from 45yards away using his pet as the point of origin.</p>
<h2><a href="http://www.wowhead.com/?spell=42846">Arcane Missiles</a> /Â <a href="http://www.wowhead.com/?spell=42873">Fire Blast</a></h2>
<p>An instant cast and a chanelled cast that you will sometimes see. Arcane missiles cannot be LoS&#8217;d once the spell begins, so ducking behind a pillar will not prevent you from taking damage.<br />
<br/><br/></p>
<h1>Additional Tactics for Rogue vs Mage</h1>
<h2>The Opener</h2>
<p>In a situation where you can decide when to start the fight, wait until the moment that the mage reapplies ice barrier. You want to destroy it and leave it on cooldown for as long as possible.</p>
<p>If you can safely avoid the inevitable arcane explosions, a well timed sap can help you move in close to open with a garrote. Due to the unusual mechanic of the Deadly Brew talent, your crippling poison won&#8217;t proc immediately, meaning you will be effected by the &#8216;chilled&#8217; ice armor snare before the mage is slowed by your poison. To counter this, try and run through the mage in anticipation of him also running forward.</p>
<p>Your garrote will give you three seconds to put out as much damage as humanly possible. A double mutilate+coldblood eviscerate (with pyro-rockets if you have them) will smash through the Ice Barrier and cause at least some damage to the mage. By this point you will most likely be frozen in place from either Frostbite or Shattered Barrier &#8211; this is the mage&#8217;s cue to blink from you. In a duel/1v1 scenario you will need to vanish as soon as possible, otherwise you will eat a Deep Freeze.</p>
<p>Now that blink is on cooldown, you can open up with a cheap shot. This is likely to trigger either a trinket or an Ice Block.</p>
<h2>The Ice Block</h2>
<p>With the mage tucked safely away in his block of ice, you will need to reassess the situation. Are you clean of dots, and don&#8217;t have his partner/pet hitting you? If so, dropping from combat to restealth will possibly give you another opportunity to open up with a garrote/ambush. Bear in mind that if you run off, you might find the mage cancels Ice Block early and lands a Fire Blast on you, keeping you in combat. If you can&#8217;t drop out of combat, you need to position yourself infront of the mage. If his Water Elemental is shooting at you, don&#8217;t be tempted to switch to it and start attacking. Ignore the damage and wait for the Ice Block to expire.</p>
<p>By now the cooldown on blink will have worn off, so the mage will want to use it the second Ice Block wears off. While they can blink out of cheap-shot and kidney-shot, they cannot escape from a gouge. If you land your gouge at the right moment, they will blink through it, and appear on the other side of the arena in a gouged state. Even with the &#8216;chilled&#8217; debuff, you&#8217;ll have time to catch up to the mage to unload more damage (unfortunately, you&#8217;ll have to beat through another Ice Barrier as the cooldown will be off by now). Ideally you&#8217;ll still have Cloak of Shadows / PVP Trinket / Preparation / Sprint available &#8211; use them to apply more pressure when needed.</p>
<h2>Gouge the Blink</h2>
<p>When trying to gouge a blink after an Ice Block, the best technique for this I&#8217;ve found is to focus on the actual mage character on the screen rather than watch his Ice Block buff timer. Regardless of whether the Ice Block expires normally or is cancelled prematurely, the mage has to sit through a split-second animation of it fading. You need a decent conenction, but it is when the ice turns from white to blue that you need to quickly hit gouge. If the mage doesn&#8217;t blink, wait until you&#8217;ve got your energy back from gouging before launching into an attack (ice block will clear any dots, so it will be a full duration gouge) . Fighting good frost mages is all about maximizing the damage you can do to them during the brief moments you get to sit on them, so pool your energy!</p>
<p>It&#8217;s also possible to gouge after your initial garrote, but only if you manage to get infront of the semi-snared mage before the garrote silence wears off (harder than it sounds).</p>
<h2>Footnote</h2>
<p>I hope that is of some use &#8211; if there are any glaring mistakes, please let me know and I will fix them or add anything useful that&#8217;s been missed off.</p>
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