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	<title>Last Rogue &#187; patch 3.3</title>
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	<link>http://lastrogue.com</link>
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		<title>Patch 3.3 Arriving 8th/9th &#8211; time for Improved Poisons?</title>
		<link>http://lastrogue.com/patch-3-3-arriving-8th9th-time-for-improved-poisons/</link>
		<comments>http://lastrogue.com/patch-3-3-arriving-8th9th-time-for-improved-poisons/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 10:51:03 +0000</pubDate>
		<dc:creator>Dcruize</dc:creator>
				<category><![CDATA[Arena News]]></category>
		<category><![CDATA[improved poisons]]></category>
		<category><![CDATA[patch 3.3]]></category>

		<guid isPermaLink="false">http://lastrogue.com/?p=911</guid>
		<description><![CDATA[<p>With (most likely) just a week to go until patch 3.3.0 arrives, it looks like the proposed rogue changes are likely to slip through intact. A brief summary of the updates to rogues (for anybody who's been living under a rock somewhere) looks like this; Murder changed to affect all targets - will give 4% damage increase vs resto druids Improved Poisons buffed, increasing Deadly Poison proc rate to 50% Deadly Poison will now also proc your second poison for each application after five.... <a href="http://lastrogue.com/patch-3-3-arriving-8th9th-time-for-improved-poisons/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<p>With (most likely) just a week to go until patch 3.3.0 arrives, it looks like the <a href="http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html">proposed rogue changes</a> are likely to slip through intact. A brief summary of the updates to rogues (for anybody who&#8217;s been living under a rock somewhere) looks like this;</p>
<blockquote><p>
Murder changed to affect all targets &#8211; will give <strong>4% damage increase vs resto druids</strong></p>
<p>Improved Poisons buffed, increasing Deadly Poison proc rate to 50%</p>
<p>Deadly Poison will now also proc your second poison for each application after five stacks</p>
<p>Preparation cooldown reduced to 8 minutes, or 5 minutes with 2/2 in Filthy Tricks
</p></blockquote>
<p>I&#8217;ll be trying to fit 5/5 Improved Poisons into my envenom build somehow. Most likely it will be at the loss of Deadened Nerves, Improved Eviscerate or a couple of points in Lethality. I won&#8217;t be removing Eviscerate from my bars just yet, but I&#8217;m hoping I&#8217;ll be able to heavily reduce the number of times I have to use it.</p>
<p>The other changes that stand out this patch are the shared cooldown on Will of the Forsaken/PVP Trinekts, the buff to Arena sets and the free 175 Arena Points a week.</p>
<blockquote><p>
Will of the Forsaken now shares a 45-second cooldown with similar effects, including the Medallion of the Horde, Titan-Forged runes, Insignia of the Horde, etc.</p>
<p>The two-piece set bonus for all Wrath of the Lich King Arena sets now provides 100 resilience and 29 spell power or 50 attack power. The current four-piece bonus will remain, however it also now provides 88 spell power or 150 attack power.</p>
<p>All level 71-80 Battleground daily quests will now award 25 Arena points in addition to their current rewards.</p></blockquote>
<p>The nerf to WotF looks quite major for rushdown teams &#8211; I&#8217;d be interested to hear from Undead rogues about how they feel. The racial always seemed noticable when playing alliance RMP/RP vs full undead mirrors.</p>
<p>There hasn&#8217;t been an ETA for the end of Season 7, but looking at the lengths of previous seasons it&#8217;s probably safe to guess at early January.</p>
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		<slash:comments>4</slash:comments>
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		<title>Patch 3.3 &#8211; T10 vs PVP Set Bonuses</title>
		<link>http://lastrogue.com/patch-3-3-t10-vs-pvp-set-bonuses/</link>
		<comments>http://lastrogue.com/patch-3-3-t10-vs-pvp-set-bonuses/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 10:18:29 +0000</pubDate>
		<dc:creator>Dcruize</dc:creator>
				<category><![CDATA[Equipment]]></category>
		<category><![CDATA[omg it looks like a gimp mask]]></category>
		<category><![CDATA[patch 3.3]]></category>
		<category><![CDATA[rogue t10]]></category>
		<category><![CDATA[set bonus]]></category>

		<guid isPermaLink="false">http://lastrogue.com/?p=859</guid>
		<description><![CDATA[<p>Looking through the patch notes, I was quite impressed to see the following being added to the PVP armor sets; Arena Set Bonuses: The two-piece set bonus for all Wrath of the Lich King Arena sets now provides 100 resilience and 29 spell power or 50 attack power. The current four-piece bonus will remain, however it also now provides 88 spell power or 150 attack power. So that's +10 energy, 100 resilience and 200 AP. Not bad at all. However, what really caught my eye at the weekend was.... <a href="http://lastrogue.com/patch-3-3-t10-vs-pvp-set-bonuses/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<p>Looking through the patch notes, I was quite impressed to see the following being added to the PVP armor sets;</p>
<blockquote><p>Arena Set Bonuses: The two-piece set bonus for all Wrath of the Lich King Arena sets now <strong>provides 100 resilience</strong> and 29 spell power or <strong>50 attack power</strong>. The current four-piece bonus will remain, however it also now provides 88 spell power or <strong>150 attack power</strong>.</p></blockquote>
<p>So that&#8217;s +10 energy, 100 resilience and 200 AP. Not bad at all.</p>
<p>However, what really caught my eye at the weekend was the data-mined set bonuses of the upcoming T10. </p>
<blockquote><p>Rogue T10 2P Bonus â€“ Your Tricks of the Trade ability now grants you 15 energy instead of costing energy<br />
Rogue T10 4P Bonus â€“ Gives your melee finishing moves a 13% chance to add 3 combo points to your target.<br />
.</p></blockquote>
<p>The 2P bonus seems like pure PVE (just an incentive for rogues to hold hands and play nicely together), but I&#8217;m thinking with a bit of RNG luck, the 4P bonus could be a killer, especially with an <acronym title="Master Poisoner">MP</acronym> build. Anyone else fancy the chance of a 5CP envenom followed straight away by a 4CP envenom? It will be interesting to see how balanced the options are and whether certain rogues will go back to running a mix of PVP/PVE again.</p>
<p><center><img src="http://lastrogue.com/gfx/gimp.jpg"></center></p>
<p>On the down side it means sitting through hours and hours of raids &#8211; oh joy :/ I also play without the vigor glyph, which might not be too smart a move without the extra energy from the 4P PVP set. </p>
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		<slash:comments>4</slash:comments>
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		<title>Vanish Fixed in 3.3? Possibly!</title>
		<link>http://lastrogue.com/vanish-fixed-in-3-3-most-likely/</link>
		<comments>http://lastrogue.com/vanish-fixed-in-3-3-most-likely/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 23:52:37 +0000</pubDate>
		<dc:creator>Dcruize</dc:creator>
				<category><![CDATA[Arena News]]></category>
		<category><![CDATA[patch 3.3]]></category>
		<category><![CDATA[Vanish]]></category>
		<category><![CDATA[vanish bugged]]></category>

		<guid isPermaLink="false">http://lastrogue.com/?p=778</guid>
		<description><![CDATA[<p>*UPDATE* No, it isn't. Blizzard have released the notes for patch 3.3 here. While as usual there's no ETA, we can at least look forward to a more reliable vanish (or at least have only ourselves to blame if it breaks prematurely). Rogues Dual Wield: Rogues now know this ability upon logging into the game at level 1. Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement.... <a href="http://lastrogue.com/vanish-fixed-in-3-3-most-likely/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<p>*UPDATE*<br />
<a href="http://lastrogue.com/back-online-3-3-updates-and-alt-enchants/">No</a>, it isn&#8217;t.</p>
<hr />
<em><br />
Blizzard have released the notes for patch 3.3 <a href="http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html">here</a>. While as usual there&#8217;s no ETA, we can at least look forward to a more reliable vanish (or at least have only ourselves to blame if it breaks prematurely).<br />
<center><img src="http://lastrogue.com/gfx/vanish-fixed.png"/></center></p>
<blockquote><p>Rogues<br />
Dual Wield: Rogues now know this ability upon logging into the game at level 1.<br />
Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed.<br />
<strong>Vanish: For the first second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability.</strong>
</p></blockquote>
<p>There&#8217;s nothing much else to report yet (unless I&#8217;ve missed something major while skim reading it), seems to just mention bug fixes and buffs to levelling.<br />
</em></p>
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