Check out the potential incomming patch changes – http://us.battle.net/wow/en/blog/2011384#blog.
Blind now has a PvP duration of 8 seconds.
Combat Readiness now lasts for 20 seconds, down from 30 seconds, but the Combat Insight stacking buff lasts 10 seconds, up from 6 seconds.
Crippling Poison now has a PvP duration of 8 seconds.
Garrote now costs 45 Energy, down from 50.
Sap now has a PvP duration of 8 seconds.
Smoke Bomb now lasts for 5 seconds, down from 10 seconds.
Stealth is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.
Assassination
Deadly Momentum critical strike bonus now lasts for 15 seconds, up from 10.
Combat
Blade Flurry is now a toggle that can be turned off by pressing the button again.
Main Gauche (Mastery) now provides a chance to deal an attack for 100% of main-hand damage. This attack can trigger Combat Potency.
Restless Blades now also reduces the cooldown of Redirect.
Revealing Strike now increases finisher effectiveness by 35% (45% glyphed), up from 20% (30% glyphed).
Vitality now increases attack power by 25%, up from 20%.
Subtlety
Elusiveness now reduces the cooldown of Cloak of Shadows by 10/20 seconds, down from 15/30 seconds.
Executioner (Mastery) has been increased from 2% to 2.5% per point.
Find Weakness now grants 35/70% armor reduction, up from 25/50%.
Preparation no longer resets the cooldown of Evasion.
Sanguinary Vein now gives a rogue a 50/100% chance for their own Bleed effects to not break their Gouge.
Shadowstep’s cooldown has been increased to 24 seconds, up from 20 seconds.
Sinister Calling now grants 30% Agility, up from 25%, and increases Backstab and Hemorrhage damage by an additional 40%, up from 25%.
Glyphs
Glyph of Garrote now increases the duration of Garrote by 1.5 seconds, down from 2.
Seriously? An increase in Shadowstep and CloS CDs? I wish I could hear the conversations that go on at Blizzard during PTR meetings…



They make DK’s Icebound Fortitude able to remove stuns, bye bye healer.
Nothing about Mutilates mobility, or Subs damage. Smoke bomb nerf, needed but I was hoping for something a bit more in return since we’re almost always picked for arena purely because of Smokebomb. I suppose with Warrior/Feral nerfs things might change.
I’m pleased at the slight buff to CR (well I guess in random BGs it’s a nerf), but I don’t get why the more obvious issues you pointed out with the rogue classes haven’t been dealt with. Sure smoke bomb needed a nerf (especially for subs) but I don’t see why RoF wasn’t shortened equally as well.
After reading the last announcement from GC, I was quite hopeful that feral druids would be brought into line. So far it looks like this won’t be the case – fingers crossed they’ll decide to nerf bleed damage without buffing burst damage.
As to why DKs need a second mini-trinket…. I’d be tempted to play my lvl85 DK more seriously if it didn’t make me feel so dirty after each game.
Oh well, it could be worse.
Hey I’m a new rogue who just recently hit 85, and I love your site. I’ve learned alot from it (the addon section in particular was helpful). Thanks for the great site I’ll be checking it regularly!
Great, glad it was of help! I’ll be updating the addon section shortly, a few are no longer continued and there are a couple of other useful ones worth mentioning.
man i was really looking forward to mut rogue gap closer changes, being kited everywhere is horrendous :<
Updated Jan 11:
Blind now has a PvP duration of 8 seconds.
Crippling Poison now has a PvP duration of 8 seconds.
Sap now has a PvP duration of 8 seconds.
Stealth is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.
Assassination
Deadly Momentum critical strike bonus now lasts for 15 seconds, up from 10.
Combat
Main Gauche (Mastery) now provides a chance to deal an attack for 100% of main-hand damage. This attack can trigger Combat Potency.
Restless Blades now also reduces the cooldown of Redirect.
Vitality now increases attack power by 25%, up from 20%.
Subtlety
Executioner (Mastery) has been increased from 2% to 2.5% per point.
Find Weakness now grants 35/70% armor reduction, up from 25/50%.
Preparation no longer resets the cooldown of Evasion.
Sanguinary Vein now gives a rogue a 50/100% chance for their own Bleed effects to not break their Gouge.
Shadowstep’s cooldown has been increased to 24 seconds, up from 20 seconds.
Sinister Calling now grants 30% Agility, up from 25%, and increases Backstab and Hemorrhage damage by an additional 40%, up from 25%.
Cheers, will update for tomorrow
Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
* Garrote now costs 45 Energy, down from 50.
Combat
* Blade Flurry is now a toggle that can be turned off by pressing the button again.
Subtlety
* Elusiveness now reduces the cooldown of Cloak of Shadows by 10/20 seconds, down from 15/30 seconds.
Glyphs
* Glyph of Garrote now increases the duration of Garrote by 1.5 seconds, down from 2.
CoS CD extension sux. Possibly one more reason to drop Elusiveness and get Imp Recuperate in Mut build. Btw Imp Recuperate and Quickening should heal for 7-8k per tick if I am not mistaken.
@Elgrey i remember on the PTR it was ticking 5.4 or so; i have 109k max life
as for sub on the ptr; it was amazing, definitely a big change although forum posters on the AJ say otherwise, ret pallies were hard to kill; dks and druids are killable now; as for sub viability in arena we have to see
!
I’ll talk to my healer in 3s about dropping Elusiveness, but I’m pretty sure his reaction will be “whatever, nobody tunnels you anyway”. Those two points can definitely be put to better use.
I’m still d/loading PTR data, but subtlety is looking more tempting to me for 3s. I don’t know about going sub in 2v2, plate seems a bit too dominant and I can’t imagine the improved Find Weakness will be a good enough replacement for all that lovely poison damage from muti-trains.
what comp are you running? i noticed the only few times im a kill target is when we’re up against RLS, im running MRS right now and usually they just zerg the shaman. personally i really really like elusiveness, if you do drop it, what would you drop it for?
yah with all the DKs running around in 2s, i definitely agree that the poison damage is too awesome to give up, however, when i was duelling dks on the PTR i definitely noticed their survivability went down, as for warriors, it seems everyones going fury :O fury warriors are really strong and as i said earlier, ret pallies are pretty beasty if well played >_< i dont know if its the quality of players or that most people just randomly make any 85 so we have to see. i hope the sub changes are enough cause get kited all over the place as mut is just UGHHHH hahahahaha
Hi,
Great site, one of the few around. Keep Up!
Sorry to mention this here but you new section (Poisons) is not linking properly:
http://lastrogue.com/pvp-poisons-subtlety-assassination/
Doh! Thanks for the update! I’ve now fixed the page (I hope!)
Looks like recuperate has escaped a nerf yet again – http://us.battle.net/wow/en/blog/2011384#blog – latest rogue patch notes don’t seem to be the same as last weeks.