Patch 3.3 – T10 vs PVP Set Bonuses

Looking through the patch notes, I was quite impressed to see the following being added to the PVP armor sets;

Arena Set Bonuses: The two-piece set bonus for all Wrath of the Lich King Arena sets now provides 100 resilience and 29 spell power or 50 attack power. The current four-piece bonus will remain, however it also now provides 88 spell power or 150 attack power.

So that’s +10 energy, 100 resilience and 200 AP. Not bad at all.

However, what really caught my eye at the weekend was the data-mined set bonuses of the upcoming T10.

Rogue T10 2P Bonus – Your Tricks of the Trade ability now grants you 15 energy instead of costing energy
Rogue T10 4P Bonus – Gives your melee finishing moves a 13% chance to add 3 combo points to your target.
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The 2P bonus seems like pure PVE (just an incentive for rogues to hold hands and play nicely together), but I’m thinking with a bit of RNG luck, the 4P bonus could be a killer, especially with an MP build. Anyone else fancy the chance of a 5CP envenom followed straight away by a 4CP envenom? It will be interesting to see how balanced the options are and whether certain rogues will go back to running a mix of PVP/PVE again.

On the down side it means sitting through hours and hours of raids – oh joy :/ I also play without the vigor glyph, which might not be too smart a move without the extra energy from the 4P PVP set.

About Dcruize

Rogue addict, PVP junkie, insomniac. I started playing WoW in 2006 and, after being told that 'nobody wants a rogue', tried to level a priest. I quickly realized that love and approval were a poor alternative to stealth and ambush and have been backstabbing away quite happily ever since.