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	<title>Comments on: Patch 3.3 Arriving 8th/9th &#8211; time for Improved Poisons?</title>
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	<link>http://lastrogue.com/patch-3-3-arriving-8th9th-time-for-improved-poisons/</link>
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	<lastBuildDate>Sun, 11 Sep 2011 21:02:19 +0000</lastBuildDate>
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		<title>By: Gangi</title>
		<link>http://lastrogue.com/patch-3-3-arriving-8th9th-time-for-improved-poisons/comment-page-1/#comment-614</link>
		<dc:creator>Gangi</dc:creator>
		<pubDate>Fri, 11 Dec 2009 13:31:07 +0000</pubDate>
		<guid isPermaLink="false">http://lastrogue.com/?p=911#comment-614</guid>
		<description>I have tried this spec previous to the patch, it works great, forget about instant poison though, it just doesnt get enough procs to be any good in pvp. But as far as stacking DP it was alot faster, even b4 patch.  Have yet to try it again but should here in the next few days, raiding is keepin me busy.  Also i would probably forget about H.senses and go a 44/4/23.  the damage is alot better and why wait for the rogue, open and draw him out.</description>
		<content:encoded><![CDATA[<p>I have tried this spec previous to the patch, it works great, forget about instant poison though, it just doesnt get enough procs to be any good in pvp. But as far as stacking DP it was alot faster, even b4 patch.  Have yet to try it again but should here in the next few days, raiding is keepin me busy.  Also i would probably forget about H.senses and go a 44/4/23.  the damage is alot better and why wait for the rogue, open and draw him out.</p>
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		<title>By: Camo</title>
		<link>http://lastrogue.com/patch-3-3-arriving-8th9th-time-for-improved-poisons/comment-page-1/#comment-605</link>
		<dc:creator>Camo</dc:creator>
		<pubDate>Sun, 06 Dec 2009 10:21:35 +0000</pubDate>
		<guid isPermaLink="false">http://lastrogue.com/?p=911#comment-605</guid>
		<description>If you&#039;re running 5/5 imp. poisons and using envenom, what about DP/IP and shiving wound? The envenom buff and 5/5 should give you more damage from IP.</description>
		<content:encoded><![CDATA[<p>If you&#8217;re running 5/5 imp. poisons and using envenom, what about DP/IP and shiving wound? The envenom buff and 5/5 should give you more damage from IP.</p>
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		<title>By: Dcruize</title>
		<link>http://lastrogue.com/patch-3-3-arriving-8th9th-time-for-improved-poisons/comment-page-1/#comment-602</link>
		<dc:creator>Dcruize</dc:creator>
		<pubDate>Wed, 02 Dec 2009 16:32:08 +0000</pubDate>
		<guid isPermaLink="false">http://lastrogue.com/?p=911#comment-602</guid>
		<description>That makes really good sense, if I had the weapons I&#039;d like to try it out.

Other than being forced to PVE for a 1.4 dagger for MH use, I can only think of two downsides to 1.4MH/1.8OH.

Mutilates would hit for slightly less (assuming equal weapons, 100% of slow MH + 60% of fast OH gives higher base damage than 100% of fast MH + 60% of slow OH damage). The full formula for mutilate damage is on &lt;a href=&quot;http://www.wowwiki.com/Mutilate&quot; rel=&quot;nofollow&quot;&gt;Wowwiki&lt;/a&gt; but I don&#039;t have time to run some numbers through it right now!

Shivs would cost an extra 4 energy, but we&#039;re talking about fractions of a second for an ability that won&#039;t be used too much.

My mutilates still only tickle plate wearers at the moment, and that&#039;s with 4k attack power and Horn of Winter. Faster envenoms and the ability to shiv crippling again would hopfully make up for the lost dps from the mutilates. Damn, looks like I&#039;m going to have to make more of an effort to raid ;)

P.S. Doh! The textbox problem was probably caused when I added the points calculator, thanks for letting me know, I&#039;ll sort it out now :)</description>
		<content:encoded><![CDATA[<p>That makes really good sense, if I had the weapons I&#8217;d like to try it out.</p>
<p>Other than being forced to PVE for a 1.4 dagger for MH use, I can only think of two downsides to 1.4MH/1.8OH.</p>
<p>Mutilates would hit for slightly less (assuming equal weapons, 100% of slow MH + 60% of fast OH gives higher base damage than 100% of fast MH + 60% of slow OH damage). The full formula for mutilate damage is on <a href="http://www.wowwiki.com/Mutilate" rel="nofollow">Wowwiki</a> but I don&#8217;t have time to run some numbers through it right now!</p>
<p>Shivs would cost an extra 4 energy, but we&#8217;re talking about fractions of a second for an ability that won&#8217;t be used too much.</p>
<p>My mutilates still only tickle plate wearers at the moment, and that&#8217;s with 4k attack power and Horn of Winter. Faster envenoms and the ability to shiv crippling again would hopfully make up for the lost dps from the mutilates. Damn, looks like I&#8217;m going to have to make more of an effort to raid <img src='http://lastrogue.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>P.S. Doh! The textbox problem was probably caused when I added the points calculator, thanks for letting me know, I&#8217;ll sort it out now <img src='http://lastrogue.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Tamatar</title>
		<link>http://lastrogue.com/patch-3-3-arriving-8th9th-time-for-improved-poisons/comment-page-1/#comment-601</link>
		<dc:creator>Tamatar</dc:creator>
		<pubDate>Wed, 02 Dec 2009 15:12:20 +0000</pubDate>
		<guid isPermaLink="false">http://lastrogue.com/?p=911#comment-601</guid>
		<description>I&#039;m wondering how I should set up my daggers for the new 44/2/25 spec... given that the slow dagger gets WP and the quick one gets DP, I&#039;m wondering if it&#039;s going to be better to keep the quick one in offhand as usual or put it in main hand.

Here&#039;s my reasoning: we have always kept the slow WP dagger main hand in order to have additional chances to proc WP when we use finishers. However now if we keep DP quick dagger main hand we can proc DP AND WP (given full stack). If I don&#039;t have a full stack I&#039;m probably going to prefer DP rather  than WP application anyway, since if we are getting a finishers we are probably on the target already and it should be already wound poisoned.

Even looking only at WP procs, given a full DP stack, we should have a higher chance to proc WP through proccing DP rather then proccing WP directly.

Added benefit: we can now shiv WP/Crippling.. and with the added chance to proc DP there should be no need to shiv DP anymore, or almost at least.

What do you think about it?


P.S.
With this site template I see a really little textbox to enter my Name and particularly my Mail (I&#039;m using Firefox)</description>
		<content:encoded><![CDATA[<p>I&#8217;m wondering how I should set up my daggers for the new 44/2/25 spec&#8230; given that the slow dagger gets WP and the quick one gets DP, I&#8217;m wondering if it&#8217;s going to be better to keep the quick one in offhand as usual or put it in main hand.</p>
<p>Here&#8217;s my reasoning: we have always kept the slow WP dagger main hand in order to have additional chances to proc WP when we use finishers. However now if we keep DP quick dagger main hand we can proc DP AND WP (given full stack). If I don&#8217;t have a full stack I&#8217;m probably going to prefer DP rather  than WP application anyway, since if we are getting a finishers we are probably on the target already and it should be already wound poisoned.</p>
<p>Even looking only at WP procs, given a full DP stack, we should have a higher chance to proc WP through proccing DP rather then proccing WP directly.</p>
<p>Added benefit: we can now shiv WP/Crippling.. and with the added chance to proc DP there should be no need to shiv DP anymore, or almost at least.</p>
<p>What do you think about it?</p>
<p>P.S.<br />
With this site template I see a really little textbox to enter my Name and particularly my Mail (I&#8217;m using Firefox)</p>
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