With (most likely) just a week to go until patch 3.3.0 arrives, it looks like the proposed rogue changes are likely to slip through intact. A brief summary of the updates to rogues (for anybody who’s been living under a rock somewhere) looks like this;
Murder changed to affect all targets – will give 4% damage increase vs resto druids
Improved Poisons buffed, increasing Deadly Poison proc rate to 50%
Deadly Poison will now also proc your second poison for each application after five stacks
Preparation cooldown reduced to 8 minutes, or 5 minutes with 2/2 in Filthy Tricks
I’ll be trying to fit 5/5 Improved Poisons into my envenom build somehow. Most likely it will be at the loss of Deadened Nerves, Improved Eviscerate or a couple of points in Lethality. I won’t be removing Eviscerate from my bars just yet, but I’m hoping I’ll be able to heavily reduce the number of times I have to use it.
The other changes that stand out this patch are the shared cooldown on Will of the Forsaken/PVP Trinekts, the buff to Arena sets and the free 175 Arena Points a week.
Will of the Forsaken now shares a 45-second cooldown with similar effects, including the Medallion of the Horde, Titan-Forged runes, Insignia of the Horde, etc.
The two-piece set bonus for all Wrath of the Lich King Arena sets now provides 100 resilience and 29 spell power or 50 attack power. The current four-piece bonus will remain, however it also now provides 88 spell power or 150 attack power.
All level 71-80 Battleground daily quests will now award 25 Arena points in addition to their current rewards.
The nerf to WotF looks quite major for rushdown teams – I’d be interested to hear from Undead rogues about how they feel. The racial always seemed noticable when playing alliance RMP/RP vs full undead mirrors.
There hasn’t been an ETA for the end of Season 7, but looking at the lengths of previous seasons it’s probably safe to guess at early January.

I’m wondering how I should set up my daggers for the new 44/2/25 spec… given that the slow dagger gets WP and the quick one gets DP, I’m wondering if it’s going to be better to keep the quick one in offhand as usual or put it in main hand.
Here’s my reasoning: we have always kept the slow WP dagger main hand in order to have additional chances to proc WP when we use finishers. However now if we keep DP quick dagger main hand we can proc DP AND WP (given full stack). If I don’t have a full stack I’m probably going to prefer DP rather than WP application anyway, since if we are getting a finishers we are probably on the target already and it should be already wound poisoned.
Even looking only at WP procs, given a full DP stack, we should have a higher chance to proc WP through proccing DP rather then proccing WP directly.
Added benefit: we can now shiv WP/Crippling.. and with the added chance to proc DP there should be no need to shiv DP anymore, or almost at least.
What do you think about it?
P.S.
With this site template I see a really little textbox to enter my Name and particularly my Mail (I’m using Firefox)
That makes really good sense, if I had the weapons I’d like to try it out.
Other than being forced to PVE for a 1.4 dagger for MH use, I can only think of two downsides to 1.4MH/1.8OH.
Mutilates would hit for slightly less (assuming equal weapons, 100% of slow MH + 60% of fast OH gives higher base damage than 100% of fast MH + 60% of slow OH damage). The full formula for mutilate damage is on Wowwiki but I don’t have time to run some numbers through it right now!
Shivs would cost an extra 4 energy, but we’re talking about fractions of a second for an ability that won’t be used too much.
My mutilates still only tickle plate wearers at the moment, and that’s with 4k attack power and Horn of Winter. Faster envenoms and the ability to shiv crippling again would hopfully make up for the lost dps from the mutilates. Damn, looks like I’m going to have to make more of an effort to raid
P.S. Doh! The textbox problem was probably caused when I added the points calculator, thanks for letting me know, I’ll sort it out now
If you’re running 5/5 imp. poisons and using envenom, what about DP/IP and shiving wound? The envenom buff and 5/5 should give you more damage from IP.
I have tried this spec previous to the patch, it works great, forget about instant poison though, it just doesnt get enough procs to be any good in pvp. But as far as stacking DP it was alot faster, even b4 patch. Have yet to try it again but should here in the next few days, raiding is keepin me busy. Also i would probably forget about H.senses and go a 44/4/23. the damage is alot better and why wait for the rogue, open and draw him out.