Patch 3.2.2 Overview – Hello 44/2/25?

While there’s probably several more weeks of PTR testing, we shouldn’t have to wait too long for patch 3.2.2 to arrive. The PTR notes don’t seem to have changed much so far, though there’s always a chance of last minute alterations going through on patch day. Currently, some of the more… ‘interesting’ changes proposed are as follows;

  • Feral Druid – Instant cyclone nature spell after every 5pt finishing move. Not looking forward to this change :/
  • BM Hunter – 33% reduction of ‘The Beast Within’ duration but +10% extra damage. Sounds like a debuff as far as PVP goes…
  • Arcane Mage – Changes to some spells beginning with “Arcane”, I won’t pretend to know what this will mean to PVP but I can’t imagine it will make an arcane mage more troublesome than a frost mage.
  • Prot Palas – Slight reduced survivability and an extra 10sec CD on their stun.
  • Elemental Shaman – The benefit from the current Flame Shock glyph has been added to the unglyphed spell. They also get even more spell damage bonus for their Lava Burst and Lightning spells (ouch).
  • Death Knights – Increased CD on their pet’s stun.
  • Rogues – Fan of Knives damage reduced by 30%, no longer able to silence when talented.
    Bonus damage from AP increased by 10% for a 5pt Envenom (2% per combo point)
    3/3 Master Poisoner will prevent Envenom from removing Deadly Poison

What I really want to see is how this affects the typical ‘cookie cutter’ rogue spec of 41/5/25. We’re already getting some interesting variants showing up in S7 (and apparently back in S6 on the Koreans servers), so I’m guessing these two changes are going to have a big effect on what’s considered a ’standard’ mutilate PVP build.

The main drawback with this nice envenom buff is, “where do we get those 3 extra points for Master Poisoner from?”. Annoyingly the talent is positioned on the same tier as mutilate, so we can’t reallocate points spent in the assassination tree. Realistically there are only two possible options; losing points in Dual Wield Specialization, or dropping Heightened Senses.

Personally I’ll drop Heightened Senses* (I can always use Hyper-vision Goggles for those rare times we queue vs rogues all night) and play with 4/5 in DWS – however if rogue teams do start to become a pain (and possibly even ferals once they get instant cyclones), I guess 2/5 DWS wouldn’t be too much of a sacrifice to make.

Quite an interesting patch really, with a lot of potential for changing what has become quite a stagnant class!

* I have two rogues – my second one PVPs as 51/6/14, and in all honesty it’s not too much of a problem playing without Heightened Senses.