There have been a few ideas (and arguments) floating around the forums about the viability of switching weapons to take advantage of the new changes to Master Poisoner.
http://worldofwarcraft.com – Assassination: Weapon Swap Gimmick
http://arenajunkies.com – 3.2.2 patch, Instant Poison weapon swap idea
The idea behind it is to get a stack of 5 Deadly Poison on your target, then swap to a pair of daggers with Instant Poison on. As long as your target isn’t a rogue with the same spec (-50% poison duration), you have 12 seconds to do as much damage as you can before deadly poison wears off. With 3 seconds remaining on the Deadly stack, switch back to your original daggers to shiv.
While that doesn’t sound like it would cause too much extra damage, the poison proc boost given by Envenom dramatically increases the likelyhood of IP proccing. I’ve had it proc 7 times and still been able to change back in time to shiv Deadly and keep the stack alive. The ideal rotation for maximum DPS would be something like; Weapon swap, 5pt Envenom, Mutilate, Mutilate, 5pt Envenom, Weapon swap.
As usual, this tactic has it’s pros and cons.
Swapping weapons has a GCD, so you need to swap weapons immediately after the previous attack (so the GCD is shared with the one from your attack). When swapping back, you will need to leave enough time for the weapon swap GCD before shiving, so don’t leave it too late (3 seconds before the stack expires should be safe).
As well as having to worry about keeping deadly on your target, you also need to keep an eye on wound/crippling as well. The whole point of this weapon swap is to maximise burst, but all that is wasted if their healer can cast a full strength heal immediately after. Ideally you want to have the healer CC’d during this phase, (well, ideally you want to set this up so you get the kill), but nothing can be guaranteed in PVP.
A Druid’s ‘Abolish Poison’ and a Shaman’s ‘Cleansing Totem’ are your enemies – unless you can dispel/kill them, your stack will lose doses before you can do your second Envenom. Not too much of a problem if you play with a priest, but this can really mess up your cycle/dps otherwise.
Another downside is that you do need to have four decent daggers, but on the good side this means any Master Poisoner who bought the Relentless Mutilator before 3.2.2 will now have a use for it again!
However, all that negativity aside, if you do manage to set up your target with a full stack of deadly and can keep the healer tied up, this weapon swap should get you an additional burst of 4k+ damage compared to not swapping. It’s a situational tactic you won’t be able to use in every game, but anything that can give that sort of bonus should not be ignored.
The macros to swap weapons are very easy to setup; use /equipslot followed by 16 (Mainhand) or 17 (Offhand) then the name of your dagger.
#show NAME_OF_WEAPON
/equipslot 16 NAME_OF_WEAPON
/equipslot 17 NAME_OF_WEAPON
Setup two macros, one to swap to your IP weapons, and one to swap to your Deadly weapons.
A variation of this macro (used by Stealthma on AJ) combines the envenoms/shivs with the weapon swaps. This saves you two buttons on your bars, but does mean you won’t be able to Envenom without changing to your IP weapons. Personally I’d rather have the option of being able to envenom without swapping weapons, but you might find this works well for your own playstyle.
#showtooltip envenom
/equipslot 17 NAME_OF_IP_DAGGER
/equipslot 16 NAME_OF_IP_DAGGER
/cast envenom#showtooltip shiv
/equipslot 17 NAME_OF_DEADLY_WEAPON
/equipslot 16 NAME_OF_DEADLY_WEAPON
/cast shiv
You will need to press each macro twice, the first time to swap weapons, the second to envenom or shiv.

Actually, I’m using this other macro:
/equipslot 16 IPWEAPON1
/equipslot 17 IPWEAPON2
/equipslot 16 WPWWEAPON
/equipslot 17 DPWEAPON
..not sure 100%, will check back this evening after loggin in.
I sincerely don’t get why this work (if anyone can explain it to me, thanks ^^ ), but it does work as an on/off switch: click once and you equip the IP weapons, click another time and you switch back.
Regarding the trick, it’s not so easy to do as it seems: you need full energy bar, 4/5 combo point, a full stack of DP and possibly the enemy healer CCed. When I try to set this up (mutilating to get combo points and waiting for the energy bar to refill) I end up having DP with only 4-5 seconds remaining, which are a bit too few to GCD swap, envenom, mutx2, envenom. So I have to shiv and wait some more for the bar to refill (hoping I’m not peeled off meanwhile).
However the burst is really good, and can be used even just to scare your opponents and force a trinket on a CCed healer or something like that.
– Change the spec: 50 g
– Change Eviscerate glyph: 25g
– Critting a plate tank for 7+k Envenoms: PRICELESS!!
Brilliant macro, mind if I add it to the post?
I guess a macro can only change an item once per slot – if the first conditions are met by having the weapons equipped, it jumps to the second set. Otherwise, the first two weapons are equipped then it skips the second pair. Never seen a macro like that before, it sounds really useful.
And yeah, those big crits on pala/warrior/dk/bear are priceless
Sure! Feel free to add it to the post.
Actually, I was just toying around with macro (I’m not a macro wizard but I know a bit about them) and was mainly doing some experiments. Was quite surprised in fact that it worked! Only once I found myself wielding a mix of the two sets.. could have been because of a stun/dead suffered right in the mid of the macro? Don’t know, but that put me in a state where I was forced to change the correct weapon by hand, since the macro wasn’t doing its job anymore in that configuration, and could not fix the situation on its own.
Check this:
http://elitistjerks.com/f78/t64665-incoming_rogue_changes_discussion/p16/#post1403267
and the other script on the next page. Might need adjustment for pvp but kicks ass like hell.
I’m at work at the moment so can’t test anything, but have you tried with “/stopcasting” as the first line? No idea if that will work, but saw a forum post made by a warrior saying that his weapon swapping was messing up, and doing that fixed it. Shame it’s so hard to test, I should be able to play around with it tonight.
Can’t think of any other way of fixing the dagger mix up, but will keep thinking.
Well, at worst it will just do nothing, so I can try, and see if I ever end up with mixed dagger anymore. That just happened once however, could have just been a very rare event… or maybe not. Time will tell.
Woah Camo, yeah that looks insane…