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	<title>Last Rogue &#187; Equipment</title>
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		<title>How Much Resilience for Rogue PVP?</title>
		<link>http://lastrogue.com/how-much-resilience-for-rogue-arena/</link>
		<comments>http://lastrogue.com/how-much-resilience-for-rogue-arena/#comments</comments>
		<pubDate>Mon, 17 May 2010 11:45:23 +0000</pubDate>
		<dc:creator>Dcruize</dc:creator>
				<category><![CDATA[Equipment]]></category>
		<category><![CDATA[arena resilience]]></category>
		<category><![CDATA[how much resilience]]></category>
		<category><![CDATA[how much resilience for a rogue]]></category>
		<category><![CDATA[rogue arena resilience]]></category>
		<category><![CDATA[rogue resilience]]></category>

		<guid isPermaLink="false">http://lastrogue.com/?p=1162</guid>
		<description><![CDATA[<p>Since Blizzard buffed resilience back in January, it's become a much more valuable stat than in previous seasons. Unlike classes such as Disc Priests, the amount of resilience a rogue should aim for depends on your team, your rating/bracket and your PVE achievements. If you're playing a burst setup (such as rogue/ret, rogue/destro/offensive healer etc) you'll be able to get away with low levels of resilience. Since the aim is to score a kill as quickly as possible, you'll be blowing all of.... <a href="http://lastrogue.com/how-much-resilience-for-rogue-arena/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<p>Since Blizzard buffed resilience back in January, it&#8217;s become a much more valuable stat than in previous seasons. Unlike classes such as Disc Priests, the amount of resilience a rogue should aim for depends on your team, your rating/bracket and your PVE achievements.</p>
<p>If you&#8217;re playing a burst setup (such as rogue/ret, rogue/destro/offensive healer etc) you&#8217;ll be able to get away with low levels of resilience. Since the aim is to score a kill as quickly as possible, you&#8217;ll be blowing all of your defensive cooldowns to limit damage intake. If your opponent survives this 45second burst, it&#8217;s likely to be a lost game for you regardless of your resilience. With two evasions and a cloak, you should ideally be able to mitigate the amount of damage you receive to avoid having to rely on the passive damage reduction from resilience.</p>
<p>Having 1415 resilience (the current cap) when nobody ever tries hitting you means that you&#8217;ve just wasted a lot of stat points. You need to think about how often you find yourself on the receiving end of damage. As a guideline, if you&#8217;re playing in a setup where you&#8217;re the easiest kill (or the easiest target to switch to after you&#8217;ve used cloak/trinket) it&#8217;s suicidal to neglect resilience. However, if your warlock partner is getting trained hard every single game, then it&#8217;s a good idea to start switching out PVP gear for PVE gear. The class of your healer will affect the situation as well. Druids for example can throw out insane healing, but if they don&#8217;t have HoTs on you, you&#8217;re initially vulnerable if the enemy makes a switch to you.</p>
<p>The amount of resilience gear you take isn&#8217;t a decision you can make once then forget about. At different arena ratings there&#8217;ll be different concentrations of setups. This is most noticable in 2v2, but also evident in 3v3. On Cyclone-EU for example, 1500-1800 sees countless random/bursty teams, while 1800-2000 has a lot of RLS/TSG/Beastcleave and destro teams. 2000-2300 seems to be entirely wizard-cleave/caster teams for some reason. Different classes will have different tactics for beating you, so if all you&#8217;re facing are beastcleaves, ride through it by gearing appropriately.</p>
<p>If every team is making a beeline to you, it&#8217;s also worth increasing your survivability in other ways. A <a href="http://www.wowhead.com/?item=42136">Battlemaster&#8217;s trinket</a>, <a href="http://www.wowhead.com/?item=50356">Corroded Skeleton Key</a> or a <a href="http://www.wowhead.com/item=45769">Glyph of CloS</a> can save your neck in a pinch much more reliably than an extra couple of hundred resilience.</p>
<p>The other consideration is the PVE/PVP gear that you actually have. Taking a heroic <a href="http://www.wowhead.com/?item=50713">Geistlord&#8217;s Punishment Sack</a> instead of the Deadly Gladiator&#8217;s helm you picked up a few seasons ago is a no-brainer, but don&#8217;t underestimate the stats of Relentless/Wrathful set pieces. For example, compare the <a href="http://www.wowhead.com/?item=50089">T10 Shadowblade Helmet</a> to the <a href="http://www.wowhead.com/?item=41673">Relentless Gladiator&#8217;s Helm</a>. Taking the 264ilvl T10 will improve your stats by 22 attack power at the cost of 80 resilience &#8211; not too impressive a gain. If you&#8217;re wanting to play in PVE gear, ICC offset pieces are ideally suited, but with the exception of some heroic ToC25 pieces you&#8217;re better off sticking to the honor-bought items. Also consider the gems/enchants and make sure they&#8217;re suited to PVP.</p>
<p>A useful site for gear comparrisons is <a href="http://shadowpanther.net">http://shadowpanther.net</a>, which uses AEP values to calculate the value of an item of gear. Simply speaking, AEP (Agility Equivalence Points) is a way of assigning values to different stats &#8211; the current formulas are <a href="http://shadowpanther.net/aep.htm">here</a>. It&#8217;s not a perfect way of comparing gear for use in arenas (for example, it doesn&#8217;t take into account hit caps) but it&#8217;s definitely worth a look at.</p>
<p>Looking at the amount of resilience taken by high-rated 3v3 rogues this season, the average seems to be around 1100. This is based on current armory data, so it&#8217;s not very accurate (they might be in 2v2/5v5 gear when logging out for example).</p>
<p>Personally, I take the following resilience on the two rogues I&#8217;m currently playing. Admittedly I haven&#8217;t raided since my ex used to force me into the first wing of ICC25 (no heroic ICC gear for me!), but my resilience levels and current mmr are roughly as follows;</p>
<p>2v2 rogue/priest = 1000 (1900 mmr)<br />
3v3 rogue/mage/priest = 1000 (1800 mmr)<br />
3v3 rogue/dk/priest = 1150 (1700 mmr)</p>
<p>2v2 rogue/shaman = 847 (2050 mmr)<br />
3v3 rogue/shaman/lock = 1200 (2200 mmr)<br />
3v3 rogue/shaman/spriest = 927 (2300 mmr)</p>
<p>My thoughts here are based on a typical assassination spec &#8211; I couldn&#8217;t possibly comment on combat specs, as the only combat rogue I&#8217;ve seen this whole season was in full BiS PVE gear. Thanks for killing my 1100resilience rogue in a single Killing Spree <a href="http://eu.wowarmory.com/character-sheet.xml?r=Antonidas&#038;cn=Ashvael">Ashvael</a>, /sulk.</p>
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		<item>
		<title>PVP Hit Rating for Rogues</title>
		<link>http://lastrogue.com/pvp-hit-rating-for-rogues/</link>
		<comments>http://lastrogue.com/pvp-hit-rating-for-rogues/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 16:02:46 +0000</pubDate>
		<dc:creator>Dcruize</dc:creator>
				<category><![CDATA[Equipment]]></category>
		<category><![CDATA[Talents]]></category>
		<category><![CDATA[hit modifiers]]></category>
		<category><![CDATA[pvp hit cap]]></category>
		<category><![CDATA[rogue hit cap]]></category>
		<category><![CDATA[rogue pvp hit cap]]></category>

		<guid isPermaLink="false">http://lastrogue.com/?p=1100</guid>
		<description><![CDATA[<p>Looking at a random list of ten high-rated rogues, the amount of hit taken into arenas varies a lot - from as low as 169 (5.15 %) up to 264 (8.05 %). So, how much hit rating should you take, what will happen if you take too little and where should you get it from? PVP Hit Mechanics - The Basics All of your special attacks (mutilate, envenom, rupture etc) have a 95% chance to hit a target when you're standing behind them. Increasing the amount of hit you have by 32.79 will increase your.... <a href="http://lastrogue.com/pvp-hit-rating-for-rogues/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<p>Looking at a <a href="http://lastrogue.com/ten-rogues-to-watch/">random list</a> of ten high-rated rogues, the amount of hit taken into arenas varies a lot &#8211; from as low as 169 (5.15 %) up to 264 (8.05 %). So, how much hit rating should you take, what will happen if you take too little and where should you get it from?</p>
<h2>PVP Hit Mechanics &#8211; The Basics</h2>
<p>All of your special attacks (mutilate, envenom, rupture etc) have a 95% chance to hit a target when you&#8217;re standing behind them. Increasing the amount of hit you have by 32.79 will increase your chance to hit by 1%. You initially need to have 164 hit rating just to make sure that you have no chance of missing your target with special attacks.</p>
<h2>Hit Reduction Talents/Racials</h2>
<p>Unfortunately, it&#8217;s not that simple. There are several talents/debuffs/racials that affect your chance to hit;</p>
<ul>
<li><a href="http://www.wowhead.com/?spell=20582">Quickness</a> Passive racial skill of Night Elves, -2%</li>
<li><a href="http://www.wowhead.com/?spell=5570">Insect Swarm</a> Even though this is a talent in the Balance tree, it&#8217;s not unusual to see Resto Druids with this ability, -3%</li>
<li><a href="http://www.wowhead.com/?spell=3043">Scorpid Sting</a> Hunter ability, -3%</li>
<li><a href="http://www.wowhead.com/?spell=31678">Arctic Winds</a> Mage talent, not widely used, -1% upto -5%</li>
<li><a href="http://www.wowhead.com/?spell=28878">Heroic Presence</a> Draenei passive buff, +1%</li>
</ul>
<p>In a worst-case scenario, you could be trying to hit a Frost Mage with insect swarm and a sting on you (they do stack) &#8211; without any hit rating you will have a 16% chance to miss. You could &#8216;fix&#8217; this by taking 524 hit rating, but this would nerf your damage/survivability in the majority of games.</p>
<h2>How Much Hit Rating for Rogues?</h2>
<p>Ideally in 3v3 I like to run with between 6% and 7% as this is enough to counter some hit modifiers and also help lessen the impact of some of the more noticeable ones. In 2v2 there&#8217;s less chance to bump into a racial/class that will debuff your hit rating, so you may want to stick to 5% and trust your luck.</p>
<h2>Where Should +Hit Come From?</h2>
<p>You can reach 148 hit from the Season 8 PVP gear and a weapon chain;</p>
<ul>
<li><a href="http://www.wowhead.com/?item=51357">Wrathful Gladiator&#8217;s Pendant of Victory</a> 60</li>
<li><a href="http://www.wowhead.com/?item=51356">Wrathful Gladiator&#8217;s Cloak of Victory</a> 60</li>
<li><a href="http://www.wowhead.com/?item=41976">Titanium Weapon Chain</a> 28</li>
</ul>
<p>One of the following two rings can help increase your hit further;</p>
<ul>
<li><a href="http://www.wowhead.com/?search=ashen+band+of+vengeance">Ashen Band of &#8230; Vengeance</a> 53 &#8211; 59</li>
<li><a href="http://www.wowhead.com/?item=42119">Relentless Gladiator&#8217;s Band of Victory</a> 50</li>
</ul>
<p>If you&#8217;re really struggling, a <a href="http://www.wowhead.com/?item=46083">Titan-Forged Rune of Accuracy</a> will give a massive 95 hit rating. Also from Wintergrasp are the Furious-quality <a href="http://www.wowhead.com/?item=48983">Titan-Forged Leather Legguards of Triumph</a>. </p>
<p>Other options involve hitting the PVE content (or buying a <a href="http://www.wowhead.com/?item=50452">Wodin&#8217;s Lucky Necklace</a> if you&#8217;re rich), and as a last resort you can get another 12 hit by enchanting your boots with <a href="http://www.wowhead.com/?spell=60623">Icewalker</a>.</p>
<h2>Your Blind Missed?</h2>
<p>Missing with your 5pt envenom can be annoying, but what can often be game-breaking is when your blind misses. Blind counts as a ranged attack, so if you&#8217;re planning to blind a target, there are a couple of additional modifiers. Retri Paladins can gain a -4% modifier from <a href="http://www.wowhead.com/?spell=31872">Divine Purpose</a> and many rogues spec into <a href="http://www.wowhead.com/?spell=30895">heightened senses</a>, which also gives the same hit reduction against your blind. That&#8217;s not too bad, it&#8217;s just one of those things you have to live with. However what some people don&#8217;t realise is that evasion works against blind, giving a 25% hit penalty. More likely than not your blind will hit rather than miss, but it can pay to remember the extra miss chance that evasion gives (especially in 2v2 when a double-dps team is bursting down your healer and trying to keep you CC&#8217;d).</p>
<p>There are plenty of ways of reaching the hit-cap, you just need to find a balanced way of doing so without hurting your other stats too much. If all else fails, maybe convince your partner to reroll as a Draenei!</p>
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		</item>
		<item>
		<title>Rogue Starter Weapons for Season 8 &#8211; Daggers</title>
		<link>http://lastrogue.com/rogue-starter-weapons-for-season-8-daggers/</link>
		<comments>http://lastrogue.com/rogue-starter-weapons-for-season-8-daggers/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 11:21:41 +0000</pubDate>
		<dc:creator>Dcruize</dc:creator>
				<category><![CDATA[Equipment]]></category>
		<category><![CDATA[rogue pvp daggers]]></category>
		<category><![CDATA[rogue pvp weapons]]></category>

		<guid isPermaLink="false">http://lastrogue.com/?p=1049</guid>
		<description><![CDATA[<p>I made a similar post back at the end of Season 6, but due to all of the new gear added in raids/heroics, it's looking a bit out of date. The following is a list of gear that's worth considering for a rogue fresh to PVP and unable to gear up from 25man content (mouse-over the links for item stats). Mainhand Daggers For the freshly dinged 80 Blood Weeper (Heroic Forge of Souls) Heartshiver (Normal Forge of Souls) Black Knight's Rondel (Heroic Trial of the Champion) The Fleshshaper.... <a href="http://lastrogue.com/rogue-starter-weapons-for-season-8-daggers/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<p>I made a similar post back at the end of Season 6, but due to all of the new gear added in raids/heroics, it&#8217;s looking a bit out of date. The following is a list of gear that&#8217;s worth considering for a rogue fresh to PVP and unable to gear up from 25man content (mouse-over the links for item stats).</p>
<h1>Mainhand Daggers</h1>
<h2>For the freshly dinged 80</h2>
<table>
<tr>
<td width=70%>
<a href="http://www.wowhead.com/?item=50203">Blood Weeper</a> (Heroic Forge of Souls)<br />
<a href="http://www.wowhead.com/?item=49789">Heartshiver</a> (Normal Forge of Souls)<br />
<a href="http://www.wowhead.com/?item=49682">Black Knight&#8217;s Rondel</a> (Heroic Trial of the Champion)<br />
<a href="http://www.wowhead.com/?item=37667">The Fleshshaper</a> (Heroic Halls of Lightning)<br />
<a href="http://www.wowhead.com/?item=44051">Traditional Flensing Knife</a> (Kalu’ak reputation &#8211; revered)</td>
<td width=30%><img src="http://lastrogue.com/gfx/rondel.jpg"></td>
</table>
<h2>For the 10-man Raider</h2>
<table>
<tr>
<td width=70%>
<a href="http://www.wowhead.com/?item=51384">Bloodsipper</a> (ICC10 &#8211; Queen Lanathel)<br />
<a href="http://www.wowhead.com/?item=47736">Icefall/Nemesis Blade</a> (ToC10 &#8211; Twin Valkyrs)
</td>
<td width=30%><img src="http://lastrogue.com/gfx/bloodsipper.jpg"></td>
</table>
<h1>Offhand Daggers for Envenom Spec</h1>
<p><em>For non-mutilate spec, any of the mainhand daggers are suitable.</em></p>
<h2>For the freshly dinged 80</h2>
<table>
<tr>
<td width=70%>
<a href="http://www.wowhead.com/?item=50319">Unsharpened Ice Razor</a> (Trash drop in the ICC 5mans)<br />
<a href="http://www.wowhead.com/?item=49807">Krick&#8217;s Beetle Stabber</a> (Normal Pit of Saron)<br />
<a href="http://www.wowhead.com/?item=42944">Balanced Heartseeker</a> (Hierloom Weapon)<br />
<a href="http://www.wowhead.com/?item=44166">Lightblade Rivener</a> (Kirin Tor reputation &#8211; honored)
</td>
<td width=30%><img src="http://lastrogue.com/gfx/krick.jpg"></td>
</table>
<h2>For the 10man Raider</h2>
<table>
<tr>
<td width=70%>
<a href="http://www.wowhead.com/?item=51011">Flesh Carving Scalpel</a> (ICC10 &#8211; Putricide)<br />
<a href="http://www.wowhead.com/?item=47676">Orcish Deathblade/Dirk of the Nightwatch</a> (ToC10 &#8211; Jaraxxus)
</td>
<td width=30%><img src="http://lastrogue.com/gfx/deathblade.jpg"></td>
</table>
<p>The general rule of thumb for envenom rogues is to use a 1.8 speed dagger in your mainhand, with a 1.4-1.5 speed dagger in your offhand. Very high level 1.4 daggers work fine for your mainhand, but you would need an equal level offhand to make it work. If you&#8217;re not playing with the Master Poisoner talent, two 1.8 daggers are preferable.</p>
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		<item>
		<title>Patch 3.3 &#8211; T10 vs PVP Set Bonuses</title>
		<link>http://lastrogue.com/patch-3-3-t10-vs-pvp-set-bonuses/</link>
		<comments>http://lastrogue.com/patch-3-3-t10-vs-pvp-set-bonuses/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 10:18:29 +0000</pubDate>
		<dc:creator>Dcruize</dc:creator>
				<category><![CDATA[Equipment]]></category>
		<category><![CDATA[omg it looks like a gimp mask]]></category>
		<category><![CDATA[patch 3.3]]></category>
		<category><![CDATA[rogue t10]]></category>
		<category><![CDATA[set bonus]]></category>

		<guid isPermaLink="false">http://lastrogue.com/?p=859</guid>
		<description><![CDATA[<p>Looking through the patch notes, I was quite impressed to see the following being added to the PVP armor sets; Arena Set Bonuses: The two-piece set bonus for all Wrath of the Lich King Arena sets now provides 100 resilience and 29 spell power or 50 attack power. The current four-piece bonus will remain, however it also now provides 88 spell power or 150 attack power. So that's +10 energy, 100 resilience and 200 AP. Not bad at all. However, what really caught my eye at the weekend was.... <a href="http://lastrogue.com/patch-3-3-t10-vs-pvp-set-bonuses/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<p>Looking through the patch notes, I was quite impressed to see the following being added to the PVP armor sets;</p>
<blockquote><p>Arena Set Bonuses: The two-piece set bonus for all Wrath of the Lich King Arena sets now <strong>provides 100 resilience</strong> and 29 spell power or <strong>50 attack power</strong>. The current four-piece bonus will remain, however it also now provides 88 spell power or <strong>150 attack power</strong>.</p></blockquote>
<p>So that&#8217;s +10 energy, 100 resilience and 200 AP. Not bad at all.</p>
<p>However, what really caught my eye at the weekend was the data-mined set bonuses of the upcoming T10. </p>
<blockquote><p>Rogue T10 2P Bonus – Your Tricks of the Trade ability now grants you 15 energy instead of costing energy<br />
Rogue T10 4P Bonus – Gives your melee finishing moves a 13% chance to add 3 combo points to your target.<br />
.</p></blockquote>
<p>The 2P bonus seems like pure PVE (just an incentive for rogues to hold hands and play nicely together), but I&#8217;m thinking with a bit of RNG luck, the 4P bonus could be a killer, especially with an <acronym title="Master Poisoner">MP</acronym> build. Anyone else fancy the chance of a 5CP envenom followed straight away by a 4CP envenom? It will be interesting to see how balanced the options are and whether certain rogues will go back to running a mix of PVP/PVE again.</p>
<p><center><img src="http://lastrogue.com/gfx/gimp.jpg"></center></p>
<p>On the down side it means sitting through hours and hours of raids &#8211; oh joy :/ I also play without the vigor glyph, which might not be too smart a move without the extra energy from the 4P PVP set. </p>
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		<item>
		<title>Brewfest/3.2.2 Weapons (Updates)</title>
		<link>http://lastrogue.com/brewfest3-2-2-weapons-updates/</link>
		<comments>http://lastrogue.com/brewfest3-2-2-weapons-updates/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 08:47:20 +0000</pubDate>
		<dc:creator>Dcruize</dc:creator>
				<category><![CDATA[Equipment]]></category>
		<category><![CDATA[3.2.2]]></category>
		<category><![CDATA[brewfest]]></category>
		<category><![CDATA[rogue daggers]]></category>
		<category><![CDATA[rogue pvp weapons]]></category>

		<guid isPermaLink="false">http://lastrogue.com/?p=727</guid>
		<description><![CDATA[<p>This week has seen the release of another two weapons suitable for Rogue-PVP (thanks Flair for the heads up on the Rondel), neither of which would need a raiding guild or a 25man PUG to get hold of. The first is a BoE mace from Brewfest, Tankard o' Terror. Judging by the amount of them in the AH the drop rate isn't too harsh. While Combat-Mace spec isn't as strong as Swords/Close-Quarters-Combat, this is still a hard-hitting lvl226 weapon. So, if you fancy giving combat a try without.... <a href="http://lastrogue.com/brewfest3-2-2-weapons-updates/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<p>This week has seen the release of another two weapons suitable for Rogue-PVP (thanks <a href="http://lastrogue.com/?p=717#comments">Flair</a> for the heads up on the Rondel), neither of which would need a raiding guild or a 25man PUG to get hold of.</p>
<p><center><img src="http://lastrogue.com/gfx/tankard.gif"/></center></p>
<p>The first is a BoE mace from Brewfest,  <a href="http://www.wowhead.com/?item=48663">Tankard o&#8217; Terror</a>. Judging by the amount of them in the AH the drop rate isn&#8217;t too harsh. While Combat-Mace spec isn&#8217;t as strong as Swords/Close-Quarters-Combat, this is still a hard-hitting lvl226 weapon. So, if you fancy giving combat a try without raiding Ulduar/ToC for high damage mainhanders, (and if you don&#8217;t mind missing out on selling this mace for a couple of thousand gold), you might want to give this a try.</p>
<p><center><img src="http://lastrogue.com/gfx/bkrondel.gif"/></center></p>
<p>Secondly we have a new drop from The Black Knight in <em>Trial of the Champion Heroic</em>, <a href="http://www.wowhead.com/?item=49682">Black Knight&#8217;s Rondel</a>. The drop rate isn&#8217;t too horrid and the dagger isn&#8217;t unique &#8211; it has nice stats and <a href="http://shadowpanther.net/weapons-pvp.htm#Daggers">http://shadowpanther.net</a> has calculated it to be almost on a par with Sinister Revenge, without the hastle of clearing Nax25. For a 41/5/25* or HfB build, these daggers would be an excellent starting point if you&#8217;re unable (or uninclined) to raid.</p>
<p><em>* The new Master Poisoner spec (44/2/25) is looking like it needs a fast offhand dagger to really shine.</em></p>
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		<title>Brewfest Loot (2009)</title>
		<link>http://lastrogue.com/brewfest-loot/</link>
		<comments>http://lastrogue.com/brewfest-loot/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 00:40:18 +0000</pubDate>
		<dc:creator>Dcruize</dc:creator>
				<category><![CDATA[Equipment]]></category>
		<category><![CDATA[brewfest]]></category>
		<category><![CDATA[direbrew shanker 2.0]]></category>
		<category><![CDATA[rogue dagger]]></category>

		<guid isPermaLink="false">http://lastrogue.com/?p=717</guid>
		<description><![CDATA[<p>Brewfest just started, so if anyone is still using low-level weapons it might be worth doing a couple of runs in BRD for this quite hard-hitting dagger. Nice max damage thanks to its slow weapon speed, and a bit of +hit to help reach 5%-7% perhaps. Not worth dropping a Naxx25/Ulduar dagger for it, but I'll probably try and get this for one of my rogues (even though it does mean a bit of.... <a href="http://lastrogue.com/brewfest-loot/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<p>Brewfest just started, so if anyone is still using low-level weapons it might be worth doing a couple of runs in BRD for this quite hard-hitting dagger.</p>
<p><img src="http://lastrogue.com/gfx/direbrew-shanker2.jpg"/></p>
<p>Nice max damage thanks to its slow weapon speed, and a bit of +hit to help reach 5%-7% perhaps. Not worth dropping a Naxx25/Ulduar dagger for it, but I&#8217;ll probably try and get this for one of my rogues (even though it does mean a bit of pve-ing!).</p>
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		<title>Best PVP Gems for Rogues</title>
		<link>http://lastrogue.com/best-pvp-gems-for-rogues/</link>
		<comments>http://lastrogue.com/best-pvp-gems-for-rogues/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 18:21:16 +0000</pubDate>
		<dc:creator>Dcruize</dc:creator>
				<category><![CDATA[Equipment]]></category>
		<category><![CDATA[gems]]></category>
		<category><![CDATA[pvp gems]]></category>
		<category><![CDATA[rogue gems]]></category>

		<guid isPermaLink="false">http://lastrogue.com/?p=472</guid>
		<description><![CDATA[<p>Meta Gems The best gem for your meta socket depends on if you have Fleet Footed or not. For pure DPS based gems, the choices are; Relentless Earthsiege Diamond Chaotic Skyflare Diamond I prefer the Relentless Earthsiege Diamond - if you take away the +0.25% crit that the agility on it gives you, you're comparing +21 agility and +0.3% dodge to the Skyflare's +0.21% crit. If you don't have the Fleet Footed talent, you may prefer to take this gem instead; Swift Skyflare Diamond The.... <a href="http://lastrogue.com/best-pvp-gems-for-rogues/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<h2><img src="http://lastrogue.com/gfx/meta.png" alt="" /> <strong>Meta Gems</strong> <img src="http://lastrogue.com/gfx/meta.png" alt="" /></h2>
<p>The best gem for your meta socket depends on if you have <a href="http://www.wowhead.com/?spell=31209">Fleet Footed</a> or not. For pure DPS based gems, the choices are;</p>
<p style="padding-left: 30px;"><strong><a href="http://www.wowhead.com/?item=41398">Relentless Earthsiege Diamond</a><br />
</strong><a href="http://www.wowhead.com/?item=41285">Chaotic Skyflare Diamond</a></p>
<p>I prefer the Relentless Earthsiege Diamond &#8211; if you take away the +0.25% crit that the agility on it gives you, you&#8217;re comparing +21 agility and +0.3% dodge to the Skyflare&#8217;s +0.21% crit.</p>
<p>If you don&#8217;t have the Fleet Footed talent, you may prefer to take this gem instead;</p>
<p style="padding-left: 30px;"><strong><a href="http://www.wowhead.com/?item=41339">Swift Skyflare Diamond</a></strong></p>
<p>The following gems may also be worth a look, though I haven&#8217;t seen any high ranked rogues bothering with them;<a href="http://www.wowhead.com/?item=32640"></a></p>
<p style="padding-left: 30px;"><em><a href="http://www.wowhead.com/?item=32640">Potent Unstable Diamond</a><br />
<a href="http://www.wowhead.com/?item=41381">Persistent Earthsiege Diamond</a></em></p>
<h2><span style="color: #ff0000;"><img src="http://lastrogue.com/gfx/red-gem.png" alt="" /> <strong>Red Gems</strong> <img src="http://lastrogue.com/gfx/red-gem.png" alt="" /></span></h2>
<p>Currently, the best overall stat for a red gem is Attack Power as your poisons/envenom damage receives more bonus damage through raw AP than agility.</p>
<p style="padding-left: 30px;"><strong><a href="http://www.wowhead.com/?item=40114">Bright Cardinal Ruby</a></strong> or <a href="http://www.wowhead.com/?item=39999">Bright Scarlet Ruby</a></p>
<p>An exception to the unwritten &#8216;rule&#8217; that AP is best is the <a href="http://www.wowhead.com/?item=40117">Fractured Cardinal Ruby</a>. With a combat spec using <a href="http://www.wowhead.com/?spell=13803">Mace Specialization</a>, gemming entirely with +<acronym title="Armor Penetration">ArP</acronym> is supposed to absolutely flatten plate wearers, esoecially when combined with <a href="http://www.wowhead.com/?item=40256">Grim Toll</a> procs. I&#8217;d try it out, but I&#8217;d have to resocket and spend my last Arena Points of the season on an OH mace I might never use again&#8230;.</p>
<h2><span style="color: #ff6600;"><img src="http://lastrogue.com/gfx/yellow-gem.png" alt="" /> <strong>Yellow/Orange Gems</strong> <img src="http://lastrogue.com/gfx/orange-gem.png" alt="" /></span></h2>
<p>Yellow gems give crit, hit and resilience. You need 164 hit to be capped against all classes except Night Elves (to guarantee a hit on a Night Elf you need 7% hit rather than 5%), if you are bellow this then it&#8217;s worth gemming for +hit. Resilience is a tricky subject &#8211; 700 is a nice amount to aim for, but unlike other stats it doesn&#8217;t particularly lose its value at certain levels. I wouldn&#8217;t take +resilience instead of +attack power, but personally I value it more than +crit for yellow sockets.</p>
<p style="padding-left: 30px;">+Hit Gems<br />
<strong><a href="http://www.wowhead.com/?item=40125">Rigid King&#8217;s Amber</a></strong> or <a href="http://www.wowhead.com/?item=40014">Rigid Autumn&#8217;s Glow</a><br />
<a href="http://www.wowhead.com/?item=40157">Pristine Ametrine</a> or <a href="http://www.wowhead.com/?item=40053">Pristine Monarch Topaz</a></p>
<p style="padding-left: 30px;">+Resilience Gems<br />
<strong><a href="http://www.wowhead.com/?item=44066">Kharmaa&#8217;s Grace</a></strong> (Bought with 20 Stonekeeper&#8217;s Shards from Winter Grasp)<br />
<strong><a href="http://http//www.wowhead.com/?item=40158">Empowered Ametrine</a></strong> or <a href="http://www.wowhead.com/?item=40054">Empowered Monarch Topaz</a><br />
<a href="http://www.wowhead.com/?item=40127">Mystic King&#8217;s Amber</a> or <a href="http://www.wowhead.com/?item=40016">Mystic Autumn&#8217;s Glow</a></p>
<h2><span style="color: #0000ff;"><img src="http://lastrogue.com/gfx/purple-gem.png" alt="" /> <strong>Blue/Purple Gems</strong> <img src="http://lastrogue.com/gfx/purple-gem.png" alt="" /></span></h2>
<p>To put it bluntly, blue is a horrid socket (the only useful &#8216;blue&#8217; stat is stamina). If you are using epic gems you may wish to ignore blue sockets and gem them with red attack power gems instead. If you need to use a blue gem (perhaps for your meta gem), the previously mentioned green gems and the following purple gems aren&#8217;t too bad;</p>
<p style="padding-left: 30px;"><strong><a href="http://www.wowhead.com/?item=40168">Steady Eye of Zul</a></strong> or <a href="http://www.wowhead.com/?item=40090">Steady Forest Emerald</a><br />
<a href="http://www.wowhead.com/?item=40166">Vivid Eye of Zul</a> or <a href="http://www.wowhead.com/?item=40088">Vivid Forest Emerald</a><br />
<a href="http://www.wowhead.com/?item=40136">Balanced Dreadstone</a> or <a href="http://www.wowhead.com/?item=40029">Balanced Night&#8217;s Eye</a></p>
<h2><strong>Summary</strong> (Tl;dr)</h2>
<p><span style="color: #ff0000;"><strong>Red</strong> <span style="color: #ffffff;">= Attack Power</span></span><br />
<span style="color: #ff9900;"><strong>Yellow</strong><span style="color: #ffffff;"> = Hit/Resilience (whichever isn&#8217;t high enough)</span></span><br />
<span style="color: #0000ff;"><strong>Blue</strong> <span style="color: #ffffff;">= Meh</span></span></p>
<h3><span style="color: #0000ff;"><span style="color: #ffffff;"><em><strong>The Small Print</strong></em><br />
</span></span></h3>
<p><em><span style="color: #0000ff;"><span style="color: #ffffff;">I lied &#8211; the best gem, of any colour, is this one. Unfortunately it&#8217;s only available to Jewel Crafters;<br />
</span></span></em></p>
<p style="padding-left: 30px;"><strong><span style="color: #ff0000;"><em><a href="http://www.wowhead.com/?item=36766">Bright Dragon&#8217;s Eye</a></em></span></strong></p>
<p><em><span style="color: #0000ff;"><span style="color: #ffffff;">(I wouldn&#8217;t leave Dalaran without them).</span></span></em></p>
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		<title>Hyper-Vision Goggles; Fair Game, or Cheap Trick?</title>
		<link>http://lastrogue.com/hyper-vision-goggles-fair-game-or-cheap-trick/</link>
		<comments>http://lastrogue.com/hyper-vision-goggles-fair-game-or-cheap-trick/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 13:56:44 +0000</pubDate>
		<dc:creator>Dcruize</dc:creator>
				<category><![CDATA[Equipment]]></category>
		<category><![CDATA[Professions]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[engineering]]></category>
		<category><![CDATA[hyper-vision goggles]]></category>
		<category><![CDATA[hypervision goggles]]></category>
		<category><![CDATA[rogue]]></category>

		<guid isPermaLink="false">http://lastrogue.com/?p=467</guid>
		<description><![CDATA[<p>I hadn't really considered using Hyper-Vision Goggles until a week ago (despite already having them enchanted with +50AP/+20Crit) but a couple of days ago I dug them out of my bank. I asked on AJ about them and was told that their stealth detection no longer works, but that is definitely not the case. Because we're sitting on our 2v2 rating for pts and weapons, we've started messing around in 3v3 with an arms warrior who's just getting into arenas (hateful/pve gear). Using the goggles.... <a href="http://lastrogue.com/hyper-vision-goggles-fair-game-or-cheap-trick/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<p>I hadn&#8217;t really considered using <a href="http://www.wowhead.com/?item=23763">Hyper-Vision Goggles</a> until a week ago (despite already having them enchanted with +50AP/+20Crit) but a couple of days ago I dug them out of my bank. I asked on AJ about them and was told that their stealth detection no longer works, but that is definitely not the case.</p>
<p><center><img src="http://lastrogue.com/gfx/hypervision.png"></center></p>
<p>Because we&#8217;re sitting on our 2v2 rating for pts and weapons, we&#8217;ve started messing around in 3v3 with an arms warrior who&#8217;s just getting into arenas (hateful/pve gear). Using the goggles gave such an advantage against any stealthed team that it did begin to genuinely feel like I was exploiting/cheating. In the Ring of Valor, I was able to sap their rogue before the lifts had reached the top and in several games their rogue was unable to do any dps before dying. The only times we didn&#8217;t get the opener on the opposition rogue was when I had accidentally replaced them by playing around with the ingame equipment manager.</p>
<p>Even though the teams we were beating weren&#8217;t amazingly good (1900rated max) all of us feel that the goggles gave a huge boost to our chances of winning, and as we get better geared, learn how to work in a team and generally get to grips with this new concept of &#8216;3v3&#8242;, we think the goggles will still give us one hell of an advantage over the opposition.</p>
<p>As far as an item stats comparison goes, compared to the Deadly Gladiator&#8217;s Leather Helm the Hypervision Goggles suck terribly. -84 agility, -115 stam, -51 crit, -66 resilience, -meta socket, -red socket, -10 energy (broken set bonus for me). However, they give an almost guaranteed opener on any rogue who isn&#8217;t wearing them. It&#8217;s hard to put a value on that, I don&#8217;t know what stats my helm would need to give before I&#8217;d consider the Hyper-vision Goggles as inferior for arenas.</p>
<p>Is it cheap/lame though? It certainly feels overpowered in 3v3 and probably 5v5. For 2v2 I&#8217;ll stick to a Gladiator&#8217;s Helm &#8211; rogue teams aren&#8217;t too much of a problem for us (it&#8217;s the <acronym title="Flavour of the Month">FotM</acronym>s that kill us) so the stat nerf from using the goggles would not be much fun. </p>
<p>Hopefully our warrior will gear up qucikly and we&#8217;ll all learn enough about 3v3s to make me put the goggles back in the bank for a rainy day. We&#8217;ll see.</p>
<p><em>The Hypervision Goggles require engineering and are taught by a trainer in Shadowmoon Valley</em></p>
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		<item>
		<title>Which Trinkets for PVP?</title>
		<link>http://lastrogue.com/which-trinkets-for-pvp/</link>
		<comments>http://lastrogue.com/which-trinkets-for-pvp/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 12:59:23 +0000</pubDate>
		<dc:creator>Dcruize</dc:creator>
				<category><![CDATA[Equipment]]></category>
		<category><![CDATA[best trinkets for arena]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[trinket]]></category>
		<category><![CDATA[trinkets]]></category>

		<guid isPermaLink="false">http://lastrogue.com/?p=447</guid>
		<description><![CDATA[<p>There are often debates about which trinkets are the best for PVP/Arenas - with more than 50 level80 trinkets available to rogues it may seem like there's a huge selection, but in reality the list can be shortened quite heavily. With the exception of Dark Matter and Comet's Trail, the following trinkets are not hard to get and do not need the assistance of a serious raiding guild. Anti-Crowd Control Trinkets Unless your rogue is human, you will need one of the following three.... <a href="http://lastrogue.com/which-trinkets-for-pvp/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<p>There are often debates about which trinkets are the best for PVP/Arenas &#8211; with more than 50 level80 trinkets available to rogues it may seem like there&#8217;s a huge selection, but in reality the list can be shortened quite heavily. With the exception of Dark Matter and Comet&#8217;s Trail, the following trinkets are not hard to get and do not need the assistance of a serious raiding guild. </p>
<p><center><img src="http://lastrogue.com/gfx/trinkets/trinket.jpg"></center></p>
<h2> Anti-Crowd Control Trinkets </h2>
<p>Unless your rogue is <a href="http://www.wowhead.com/?spell=59752">human</a>, you will need one of the following three trinkets. </p>
<p><a href="http://www.wowhead.com/?item=46082"><img src="http://lastrogue.com/gfx/trinkets/titan-forged.png"></a> Titan-Forged Rune of Determination (25 Wintergrasp Marks)<br />
<a href="http://www.wowhead.com/?item=46083"><img src="http://lastrogue.com/gfx/trinkets/wsg.png"</a> Titan-Forged Rune of Accuracy (25 Wintergrasp Marks)<br />
<a href="http://www.wowhead.com/?item=42123"><img src="http://lastrogue.com/gfx/trinkets/alliance-trinket.png"</a> Medallion of the Horde/Alliance (30,400 Honor).</p>
<p>Which one you should go for ideally boils down to which secondary item stat you need; resilience, hit or attack power. While you may lack resilience to begin with and think that the Medallion is a good choice, it might be worth considering that even though the &#8216;recommended&#8217;* amount of resilience for a rogue is about 700, you will be able to easily hit this once you start gearing up, without needing the stat on a trinket. Hit is a <strong>very</strong> important stat &#8211; in PVP you need 164 (+5% hit) to stop your mutilates/specials from missing and it&#8217;s still a useful stat even upto +7% hit (thanks to Night-elf racials and insect swarm). If you&#8217;re hit-capped already, the +190AP from Determination is the best CC-breaking trinket you can get.</p>
<p><H2>Burst Damage Trinkets</H2><br />
These trinkets are all about delivering big, unexpected hits that hopefully proc while you&#8217;re emptying your energy bar/cooldowns onto someone. </p>
<p><a href="http://www.wowhead.com/?item=40371"><img src="http://lastrogue.com/gfx/trinkets/bandit-insignia.png"/></a> Bandit&#8217;s Insignia<br />
Bandit&#8217;s Insignia drops from Sapphiron in Naxx25, and gives plenty of Attack Power as well as providing a proc roughly every 45seconds. It is common to see this proc within your opening stunlock.</p>
<p><a href="http://www.wowhead.com/?item=42990"><img src="http://lastrogue.com/gfx/trinkets/darkmoon-death.png"/></a> Darkmoon Card: Death<br />
While the crit this offers isn&#8217;t as good as the attack power from Bandit&#8217;s Insignia, the advantage of this trinket is its availability. Mine cost me 700g from the Auction House and I&#8217;m lead to believe that this price is fairly typical across the severs (let me know if I&#8217;m wrong!). This trinket can proc at the same time as Bandit&#8217;s Insignia, and will also proc off your Deadly Poison/Garrote/Rupture ticks. While raiders seem to look down on this trinket, it&#8217;s still a good buy &#8211; this quote from Mohfuu at Wowhead sums it up nicely; &#8220;It&#8217;s not like you&#8217;ll be doing Yogg Saron.. and he blinds you, vanishes, sprints into a corner to get his health back up by eating a roasted chicken.. but oh no! your trinket procs on him off one of your bleed/dots and poor yogg bites the dust.&#8221; Exactly! Procs roughly every 45seconds.</p>
<p><a href="http://www.wowhead.com/?item=41121"><img src="http://lastrogue.com/gfx/trinkets/glg.png"/></a> Gnomish Lightning Generator<br />
The poor man&#8217;s Darkmoon Card: Death &#8211; the &#8216;<acronym title="Gnomish Lightning Generator">GLG</acronym>&#8216; might not have the kick of its big, epic brother, but it still gives nice damage and has the advantage of being &#8216;on use&#8217; rather than &#8216;chance on hit&#8217; (easier to time your burst and use it when your target is really struggling). This does need engineering however, so isn&#8217;t available to everyone. Oh and careful of the malfunctions (hitting yourself for 2k is never a good look).</p>
<p><H2>PVE Trinkets </h2>
<p>Less burst damage but more sustained &#8211; if you are constantly fighting 10minute games these may be worth a look.</p>
<p><a href="http://www.wowhead.com/?item=45286"><img width=32 height=32 src="http://lastrogue.com/gfx/trinkets/pyrite.png"/></a> Pyrite Infuser<br />
Quite easy to get, even if you&#8217;re pugging Ulduar10, as it drops from Flame Leviathan, one of the easiest bosses in WotLK. Equipping this trinket can be a nice way of reaching the hit cap, and the chance-on-hit works nicely with berserker procs.</p>
<p><a href="http://www.wowhead.com/?item=40256"><img src="http://lastrogue.com/gfx/trinkets/grim-toll.png"/></a> Grim Toll<br />
I haven&#8217;t ever used this trinket (drops from , but it gives almost +40% armor penetration which is pretty crazy. Combine with <a href="http://www.wowhead.com/?spell=8647">Expose Armor</a> to really hurt those plate wearers.</p>
<p><a href="http://www.wowhead.com/?item=46038"><img src="http://lastrogue.com/gfx/trinkets/dark-matter.png"/></a><a href="http://www.wowhead.com/?item=45609"><img src="http://lastrogue.com/gfx/trinkets/comets-trail.png"/></a> Dark Matter and Comet&#8217;s Trail<br />
I won&#8217;t ever see these trinkets myself (they both drop from Algalon in Ulduar25), but if you can get hold of these, the sustained damage is very nice indeed.</p>
<p><H2>Other Noteworthy Trinkets</h2>
<p><a href="http://www.wowhead.com/?item=42131"><img src="http://lastrogue.com/gfx/trinkets/battlemasters.png"/></a> Battlemaster&#8217;s Conviction<br />
Maybe not the best trinket for every setup, but I find this a total lifesaver when playing <a href="http://lastrogue.com/?tag=hunger-for-blood">HfB</a> with a prot-paladin. If I was playing with a priest/druid I&#8217;d probably leave it in the bank, though maybe it would be useful for double-dps teams.</p>
<p><a href="http://www.wowhead.com/?item=44914"><img src="http://lastrogue.com/gfx/trinkets/anvil-titans.png"/></a> Anvil of Titans<br />
A nice mix of resilience and attack power, ideal for somebody new to PVP as it is very easy to get (only 25 Wintergrasp Marks).</p>
<div><table> <tr><td><iframe src='http://digg.com/api/diggthis.php?w=new&amp;u=http%3A%2F%2Flastrogue.com%2Fwhich-trinkets-for-pvp%2F&amp;t=Which+Trinkets+for+PVP%3F&amp;s=compact' height='18' width='120' frameborder='0' scrolling='no'></iframe></td></tr></table></div><!-- This is a HTML comment, it will not display in any page. Feel free to remove this comment if it cause any inconvenient to you.
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		<item>
		<title>New Rogue Wintergrasp Rewards in Patch 3.2</title>
		<link>http://lastrogue.com/new-rogue-wintergrasp-rewards-in-patch-32/</link>
		<comments>http://lastrogue.com/new-rogue-wintergrasp-rewards-in-patch-32/#comments</comments>
		<pubDate>Sun, 26 Jul 2009 15:39:51 +0000</pubDate>
		<dc:creator>Dcruize</dc:creator>
				<category><![CDATA[Equipment]]></category>
		<category><![CDATA[warcraft]]></category>
		<category><![CDATA[wintergrasp]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://lastrogue.com/?p=250</guid>
		<description><![CDATA[<p>Next patch brings out two items that might be of use for rogues, Titan-forged Leather Legguards of Triumph and Titan-forged Band of Victory. They're both item-lvl 226 and are roughly on a par with the furious legs/ring. The legs are a nice upgrade from deadly legs and a +hit alternative to the furious ones. The stats are as follows; StatDeadlyTitanFurious Agility84104105 Stamina115137138 Hit0640 Attack Power102122120 Crit51064 Resilience668080 The Titan-forged Leather.... <a href="http://lastrogue.com/new-rogue-wintergrasp-rewards-in-patch-32/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<p><img src="http://lastrogue.com/gfx/wg32.png"><br />
Next patch brings out two items that might be of use for rogues, <a href="http://ptr.wowhead.com/?item=48988">Titan-forged Leather Legguards of Triumph</a> and <a href="http://ptr.wowhead.com/?item=49000">Titan-forged Band of Victory</a>.<span id="more-250"></span> They&#8217;re both item-lvl 226 and are roughly on a par with the furious legs/ring.<br />
The legs are a nice upgrade from deadly legs and a +hit alternative to the furious ones. The stats are as follows;<br />
<center></p>
<table border=1px>
<tr>
<td><b>Stat</b></td>
<td><b>Deadly</b></td>
<td><b>Titan</b></td>
<td><b>Furious</b></td>
</tr>
<tr>
<td><b>Agility</b></td>
<td>84</td>
<td>104</td>
<td>105</td>
</tr>
<tr>
<td><b>Stamina</b></td>
<td>115</td>
<td>137</td>
<td>138</td>
</tr>
<tr>
<td><b>Hit</b></td>
<td>0</td>
<td>64</td>
<td>0</td>
</tr>
<tr>
<td><b>Attack Power</b></td>
<td>102</td>
<td>122</td>
<td>120</td>
</tr>
<tr>
<td><b>Crit</b></td>
<td>51</td>
<td>0</td>
<td>64</td>
</tr>
<tr>
<td><b>Resilience</b></td>
<td>66</td>
<td>80</td>
<td>80</td>
</tr>
</table>
<p></center></p>
<p>The Titan-forged Leather Legguards of Triumph cost <b>40 Wintergrasp badges</b> while the ring is a steal at only <b>15 Wintergrasp badges</b>,</p>
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		<item>
		<title>Stealth Level and Detection in PVP and Arenas</title>
		<link>http://lastrogue.com/stealth-level-and-detection-in-arenas/</link>
		<comments>http://lastrogue.com/stealth-level-and-detection-in-arenas/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 21:11:20 +0000</pubDate>
		<dc:creator>Dcruize</dc:creator>
				<category><![CDATA[Equipment]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[Talents]]></category>
		<category><![CDATA[pre-vanish]]></category>
		<category><![CDATA[prevanish]]></category>
		<category><![CDATA[stealth detection]]></category>
		<category><![CDATA[subtelty]]></category>
		<category><![CDATA[warcraft]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://lastrogue.com/?p=227</guid>
		<description><![CDATA[<p>There's absolutely no need to go into why it's important that you get the jump on another rogue before they jump you. However, the actual stealth mechanism itself is poorly defined and a bit vague. There are obvious things you can do to help avoid detection and a couple of not-so obvious tricks as well. The chance that you are spotted is influenced by your Stealth Level and your opponents' Detection Level - the only other things that affect it are the direction that your target is facing.... <a href="http://lastrogue.com/stealth-level-and-detection-in-arenas/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s absolutely no need to go into why it&#8217;s important that you get the jump on another rogue before they jump you. However, the actual stealth mechanism itself is poorly defined and a bit vague. There are obvious things you can do to help avoid detection and a couple of not-so obvious tricks as well.</p>
<p>The chance that you are spotted is influenced by your Stealth Level and your opponents&#8217; Detection Level &#8211; the only other things that affect it are the direction that your target is facing (never forget, &#8220;Rogues do it from behind&#8221;) and how much lag you both have.</p>
<p>If your connection is worse than the other rogue&#8217;s, you will appear on their screen before they appear on yours. It might be coincidental but I find that if I am sprinting in stealth I tend to get the jump more often, and I seem to get jumped more times when the other rogue is sprinting. I guess sprinting increases the advantage/disadvantage of the lag effect. Perhaps.</p>
<p><H2>Rogue Stealth Level</H2><br />
This is determined by your level (5pts per level) + modifications from the following;</p>
<table>
<tr>
<td>Ability/Item</td>
<td>Bonus to Stealth Level</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/?item=37349">Shadow Armour</a></td>
<td>+10</td>
<td>(Cloak Enchant)</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/?spell=21009">Elusiveness</a></td>
<td>+5</td>
<td>(Night Elf Racial)</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/?spell=26889">Vanish</a></td>
<td>+70</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/?spell=13971">Master of Deception 1/3</a></td>
<td>+5</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/?spell=13971">Master of Deception 2/3</a></td>
<td>+10</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/?spell=13971">Master of Deception 3/3</a></td>
<td>+15</td>
</tr>
</table>
<p>There are a couple of other items as well, but these are low level and seriously damage your stats.</p>
<h2> Stealth Detection </h2>
<p>This is also determined by your level (5pts per level) + modifications from the following;</p>
<table>
<tr>
<td>Ability/Spell/Item</td>
<td>Bonus to Stealth Level</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/?spell=30895">Heightened Senses 1/2</a></td>
<td>+3</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/?spell=30895">Heightened Senses 2/2</a></td>
<td>+6</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/?spell=58985">Perception</a></td>
<td>+5</td>
<td>(Human Racial)</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/?item=23763">Hyper-Vision Goggles</a></td>
<td>+30</td>
<td>(Engineering Item)</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/?spell=54501">Consume Shadows</a></td>
<td>+40</td>
<td>(Warlock&#8217;s Voidwalker Ability)</td>
</tr>
<tr>
<td><a href="http://www.wowhead.com/?spell=19885">Track Hidden</a></td>
<td>+30</td>
<td>(Hunter Spell)</td>
</tr>
</table>
<p>The worst combination of opponents you can get is a human rogue engineer with 2/2 in Heightened Senses, standing next to a Voidwalker with the Consume Shadows buff active. Their stealth detection level increases by 81pts &#8211; however, with 3/3 in Master of Deception, if you pre-vanish (vanish whilst in stealth before you get close to your target) you will still have a slight advantage compared to the other rogue. Risky though, it can be a waste of a ~very~ useful cooldown&#8230;</p>
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		<item>
		<title>Mind Amplification Dish and Engineering 3.2 (update)</title>
		<link>http://lastrogue.com/mind-amplification-dish-and-engineering-32-update/</link>
		<comments>http://lastrogue.com/mind-amplification-dish-and-engineering-32-update/#comments</comments>
		<pubDate>Fri, 10 Jul 2009 10:21:55 +0000</pubDate>
		<dc:creator>Dcruize</dc:creator>
				<category><![CDATA[Equipment]]></category>
		<category><![CDATA[Professions]]></category>
		<category><![CDATA[3.2]]></category>
		<category><![CDATA[engineering]]></category>
		<category><![CDATA[warcraft]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://lastrogue.com/?p=172</guid>
		<description><![CDATA[<p>Not really rogue related at all, but here's the tool tip for the Mind Amplification Dish as it stands at the moment. The cooldown might be dropped to 6 minutes, which sounds promising. I guess it was wishful thinking to hope that it added new graphics onto your old helm - instead it replaces the graphics of your current helm with the following. Oh well, it's an improvement on the T8 helm (though in fairness, so is Whitemane's Chapeau/decapitation). vs vs vs Fingers crossed Frag Belt.... <a href="http://lastrogue.com/mind-amplification-dish-and-engineering-32-update/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<p>Not really rogue related at all, but here&#8217;s the tool tip for the <a href="http://ptr.wowhead.com/?spell=67839">Mind Amplification Dish</a> as it stands at the moment. The cooldown might be dropped to 6 minutes, which sounds promising.<br />
I guess it was wishful thinking to hope that it added new graphics onto your old helm &#8211; instead it replaces the graphics of your current helm with the following. Oh well, it&#8217;s an improvement on the T8 helm (though in fairness, so is <a href="http://www.wowhead.com/?item=7720">Whitemane&#8217;s Chapeau</a>/decapitation).<br/><center><br />
<img src="http://lastrogue.com/gfx/mindamp.jpg"> vs <img src="http://lastrogue.com/gfx/tiermeh.jpg"> vs <img src="http://lastrogue.com/gfx/chap.jpg"> vs <img src="http://lastrogue.com/gfx/headless.jpg"></center><br />
<br/></p>
<p>Fingers crossed <a href="http://ptr.wowhead.com/?spell=54793">Frag Belt</a> will be usable in arenas, although rumours are indicating it won&#8217;t be :/</p>
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		<item>
		<title>Engineering changes in 3.2</title>
		<link>http://lastrogue.com/engineering-changes-in-32/</link>
		<comments>http://lastrogue.com/engineering-changes-in-32/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 21:33:30 +0000</pubDate>
		<dc:creator>Dcruize</dc:creator>
				<category><![CDATA[Equipment]]></category>
		<category><![CDATA[Professions]]></category>

		<guid isPermaLink="false">http://lastrogue.com/?p=149</guid>
		<description><![CDATA[<p>Looks like many changes are due for engineering, but alas there still seems little love for us engineers in arenas. The Mind Amplification Dish might make a fun addon for BGs (with bonus points if it lets you combine them with a Spring Circlet), but the lack of arena-legal nitro boosts is a bit of a downer. What could be a light at the end of the tunnel is; The Spynocular belt attachment has been changed to a Frag Belt. The Frag Belt periodically produces a Cobalt Frag Bomb that can be used.... <a href="http://lastrogue.com/engineering-changes-in-32/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<p>Looks like many changes are due for engineering, but alas there still seems little love for us engineers in arenas. The Mind Amplification Dish might make a fun addon for BGs (with bonus points if it lets you combine them with a <a href="http://www.wowhead.com/?item=44803">Spring Circlet</a>), but the lack of arena-legal nitro boosts is a bit of a downer. What could be a light at the end of the tunnel is;</p>
<ul>
<li>The Spynocular belt attachment has been changed to a Frag Belt. The Frag Belt periodically produces a Cobalt Frag Bomb that can be used from the belt every 10 minutes (never runs out!). </li>
</ul>
<p>No indication of whether or not it&#8217;s usable in arenas, while the M.A.D. specifically states it isn&#8217;t. Bombs can&#8217;t be used as such, but could this be different perhaps? Maybe this will be a 10min CD aoe stun for engineers? Here&#8217;s hoping!<br />
<center><img src="http://lastrogue.com/gfx/banners/engineering.jpg" width="628"></center></p>
<h3>Arena Changes</h3>
<ul>
<li>Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket and Reticulated Armor Webbing glove modifications. </li>
</ul>
<h3>Battleground/World PVP Changes</h3>
<ul>
<li>Added a new Mind Amplification Dish attachment for helmets, allowing engineers to control other humanoid targets. Some restrictions apply: does not work in Arenas, dish sometimes reverses targets, unable to stack with other stat-improving head enchantments and makes your helmet look&#8230; stylish?</li>
<li>The Cobalt Frag Bomb now incapacitates enemies within a 3-yard radius. A short cast time was added, but they are usable while moving. This change applies to any Cobalt Frag Bombs already created. The existing recipe now makes 3 at a time. </li>
<li>Increased siege damage caused by Saronite Bombs and the Global Thermal Sapper Charge. </li>
<li>Nitro Boosts: Now have a 5-second duration. </li>
<li>Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for Runic Healing and Mana Injectors has been increased. </li>
<li>Increased the passive bonuses provided by Springy Arachnoweave, Flexweave Underlay and Nitro Boosts. </li>
<li>Added a schematic for a Goblin Welding Beam that can heal friendly mechanical or vehicle units. </li>
</ul>
<h3>Misc Changes</h3>
<ul>
<li>Box of Bombs no longer requires an anvil. </li>
<li>Engineers can now learn to create a portable Wormhole Generator for Northrend. The Wormhole allows them to travel to different locations in Northrend, although the locations are sometimes in dangerous places. </li>
<li>Mote Extractor now has innate tracking for gas clouds while it is in your inventory. Tracking of gas clouds has been removed from goggles. </li>
<li>A new repair bot has been added, and his name is Jeeves. He is the ultimate gentleman robot butler, able to perform all the mundane tasks of repairing, selling and buying junk for your entire raid. Additionally, he can open bank boxes for skilled engineers (350+). Jeeves is not destroyed when used, but due to pressing engagements, can only be summoned once an hour. The schematic for this handsome robot was said to be hidden within the parts of another robot – hoping to be found by an engineer one day. </li>
<li>Significantly reduced the cooldown on MOLL-E. </li>
<li>A Steam-Powered Auctioneer has been added to the Dalaran Like Clockwork engineering shop, allowing access to one&#8217;s faction Auction House. The Steam-Powered Auctioneer was programmed with a superiority chip, and will only interact with Grand Master engineers. </li>
<li>Transporter devices are no longer classified as trinkets and can be used directly from your inventory. </li>
<li>The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition.</li>
</ul>
<p>Original blue post <a href="http://forums.worldofwarcraft.com/thread.html?topicId=18031199669&#038;sid=1&#038;pageNo=1">here</a></p>
<p>More information (in a fun format) over at <a href="http://www.ofgnomesandrogues.com/2009/07/i-heart-engineering-changes-for-3-2-part-3/">www.ofgnomesandrogues.com</a>.</p>
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		</item>
		<item>
		<title>PVP Starter Gear &#8211; Weapons</title>
		<link>http://lastrogue.com/pvp-starter-gearstats/</link>
		<comments>http://lastrogue.com/pvp-starter-gearstats/#comments</comments>
		<pubDate>Fri, 01 May 2009 15:50:18 +0000</pubDate>
		<dc:creator>Dcruize</dc:creator>
				<category><![CDATA[Equipment]]></category>
		<category><![CDATA[Daggers]]></category>
		<category><![CDATA[Enchants]]></category>
		<category><![CDATA[PVP]]></category>
		<category><![CDATA[Starter gear]]></category>

		<guid isPermaLink="false">http://lastrogue.com/?p=67</guid>
		<description><![CDATA[<p>While arguably it's easier and quicker to gear up a rogue for PVP than other classes (spare a thought for those poor priests!), it's still worth making a few investments on, especially when it comes to weapons. Weapons make the Rogue! A pair of decent daggers will make quite an impact on your PVP experience. 'Skills' outperform 'gear', but the burst from dropping a pair of Sinister Revenge into your enemy's back can't be sniffed at. Mainhand Daggers For the freshly dinged 80; The.... <a href="http://lastrogue.com/pvp-starter-gearstats/">Click to read more .</a></p>]]></description>
			<content:encoded><![CDATA[<p>While arguably it&#8217;s easier and quicker to gear up a rogue for PVP than other classes (spare a thought for those poor priests!), it&#8217;s still worth making a few investments on, especially when it comes to weapons.</p>
<h3><a href="http://www.wowinsider.com/2009/04/08/encrypted-text-weapons-make-the-rogue/">Weapons make the Rogue!</a></h3>
<p>A pair of decent daggers will make quite an impact on your PVP experience. &#8216;Skills&#8217; outperform &#8216;gear&#8217;, but the burst from dropping a pair of Sinister Revenge into your enemy&#8217;s back can&#8217;t be sniffed at.</p>
<h3>Mainhand Daggers</h3>
<p>For the freshly dinged 80;</p>
<ul>
<li><a href="http://www.wowhead.com/?item=37667"><span style="color: purple;">The   Fleshshaper</span></a> (Heroic Halls of Lightning)</li>
<li><a href="http://www.wowhead.com/?item=42435"><span style="color: purple;">Titansteel   Shanker</span></a> (Blacksmithing BOE)</li>
<li><a href="http://www.wowhead.com/?item=44051"><span style="color: #3366ff;">Traditional   Flensing Knife</span></a> (Kalu&#8217;ak reputation item)</li>
<li><a href="http://www.wowhead.com/?item=41825"><span style="color: #3366ff;">Wodin&#8217;s   Second-Best Shanker</span></a> (Zul&#8217;Drak quest reward)</li>
</ul>
<p>For the Naxxramas raider;</p>
<ul>
<li><a href="http://www.wowhead.com/?item=40386"><span style="color: purple;">Sinister   Revenge</span></a> (Kel&#8217;Thuzad Heroic)</li>
<li><a href="http://www.wowhead.com/?item=39420"><span style="color: purple;">Anarchy</span></a> (Kel&#8217;Thuzad Normal)</li>
<li><a href="http://www.wowhead.com/?item=40281"><span style="color: purple;">Twilight   Mist</span></a> (Grobbulus Heroic)</li>
<li><a href="http://www.wowhead.com/?item=39140"><span style="color: purple;">Knife of   Incision</span></a> (Anub&#8217;rekhan Normal)</li>
</ul>
<h3>Offhand Daggers</h3>
<p><em>*Note: the previously mentioned Mainhand daggers can be successfully offhanded*</em><br />
For the freshly dinged 80;</p>
<ul>
<li><a href="http://www.wowhead.com/?item=37856"><span style="color: #3366ff;">Librarian&#8217;s   Paper Cutter</span></a> (BOE drop from Halls of Lightning)</li>
<li><a href="http://www.wowhead.com/?item=37255"><span style="color: #3366ff;">The   Interrogator</span></a> (Occulus Heroic)</li>
</ul>
<p>For the Naxxramas raider;</p>
<ul>
<li><a href="http://www.wowhead.com/?item=40368"><span style="color: purple;">Murder</span></a> (Sapphiron Heroic)<a href="http://www.wowhead.com/?item=39427"></a></li>
<li><a href="http://www.wowhead.com/?item=39427"><span style="color: purple;">Omen of   Ruin</span></a> (Naxxramas trash drop)</li>
<li><a href="http://www.wowhead.com/?item=40702"><span style="color: purple;">Rolfsen&#8217;s   Ripper</span></a> (50 Emblems of Heroism)</li>
</ul>
<h3>Enchants</h3>
<p>Mainhand</p>
<ul>
<li><a href="http://www.wowhead.com/?spell=59621">Berserking</a> (Prefered)</li>
<li><a href="http://www.wowhead.com/?spell=27984">Mongoose</a> or <a href="http://www.wowhead.com/?spell=44524">Icebreaker</a> (virtually same boost to dps, but large difference in price on many servers)</li>
</ul>
<p>Offhand</p>
<ul>
<li><a style="cursor: pointer; outline-style: none;" href="http://www.wowhead.com/?item=41976">Titanium Weapon Chain</a></li>
</ul>
<p>Facing a preparation-glyphed rogue without a weapon chain will see you disarmed for way too long in the first minute of combat. However, double-berserking is being used successfully by several serious rogues so far this season (as evident on the <a href="http://shadowpanther.net/pvprogues.htm">Shadowpanther</a> site) so it can&#8217;t be ruled out just yet.<a href="http://www.wowhead.com/?spell=59621"><br />
</a><br />
*edit &#8211; diminishing returns</p>
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