3.2 and You – Rogue PVP in the Latest Patch

I’ve been trawling through the usual sites and reading feedback (and tears) from class forums – I’ll keep this updated with my own experiences once the EU realms are back up*.

Death Knights

General damage reduction with some big hits to several of their rogue killers – AJ Glads are reporting Scourge Strike crits being reduced from 7.5k down to 4.2k on average. Icebound Fortitude cooldown is increased from 1minutes to 2minutes, and frost presence is giving less of a boost to health. Frost Strike can now be dodged/parried at last!

Druids

Feral damage reduced by 9%, resto druids healing for fractionally less.

Hunters

Deterance now gives dodge/parry to attacks from behind. Expect to see three traps down at once.

Mages

Permafrost now gives a 20% MS (Mortal Strike – healing reduction) effect. Relentless 4 Set bonus reducing the cast time of sheep by 1 second (unless that’s a typo and will get fixed before S7).

Paladins

Burst damage reduced, but general DPS about the same (being taken from 100>0 in a single Hammer of Justice shouldn’t happen anymore).

Priests

Penance CD increased by two seconds, shadow priests getting a 20% MS.

Rogues

Blizzard apparently think we’re fine. No changes to the important issues (like 10% failure on Cloak of Shadows compared to 100% success of DK’s Anti-magic Shell). The general consensus is that rogues will need to gear/talent more for survivability, though I guess if you team up with a non-standard partner that’s probably been the case since WotLK came out. Tricks of the Trade has been hit a little for mage/rogues, but to balance that we get axes! Awesome! Sarcasm!

Shamans

Deadly Throw, crippling poison and other snares will not reduce Ghost Wolf travel speed to less than normal walking speed. Increase in base health.

Warlocks

Pets getting a lot of buffing (almost unkillable in a 2v2 lock/healer scenario), slight damage reduction from the Warlock itself.

Warriors

Not too much in the way of changes, rage generation improved slightly and about 150 more AP gained from armour.

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Not too bad by the sounds of it, a lot of much-needed nerfs to some of the burst classes, with a bit more well-deserved survivability for Shamans.

*Just a handful of EU servers online (all with queues up in the 1000s). Can I get a refund on my lunch hour pls? On the positive side I guess, I got around to fixing Cyanide Poison Reminder so it doesn’t detect fishing bait as a poison (luckily I have a horde rogue to test this out on while my mains are offline).