Blizzard seem to have remembered that there are a few rogues playing endgame/arena, and have updated the patch notes accordingly. While not exactly game breaking for PVP, MasterPoisoner rogues in arenas will notice a slight increase in damage with a full stack of deadly poison on their target;
Deadly Poison: In addition to its existing effects, when a rogue applies Deadly Poison to a target which has already reached the maximum number of applications, this will also trigger the poison which the rogue is using on his or her other weapon.
Improved Poisons: Bonus chance to trigger Deadly Poison from this talent increased.
I’m guessing this is aimed at encouraging PVE rogues to not bother ‘exploiting’ poison procs with a weapon swap script – it’s a shame Improved Poisons isn’t really viable for PVP, but hey a bit more burst vs plate sounds more fun than the previous rogue changes promised in 3.3. I was excited to see another ten changes mentioned for the rogue class, but alas they’re just updates to tooltip info.
Meh, have had a bad week in arenas – played a total of two games. Our mage has gone offline for 6months and my 2v2 partner is having some well deserved time-out. Hopefully next week will be better, if not I’ll try and get over my fear/hatred of 5v5s. Otherwise, it’s either TOGC25 or levelling my 5th rogue (Lastrogue, thought I’d give levelling a Subtlety tailor a try, based on this Slice’n'Dice guide).

Not only is going to be a sensible DPS increase for PvE rogues but PvP ones as well:
- first, you are going to get the first layer of DP a lot faster, giving you the option to envenom quicker after a target switch
- secondary, at a full stack you are going to apply way more Wound Poison procs, each of them refreshing Crippling, just in case
Not earth shattering, but still very good!
On the other hand, I keep on hating Vanish.. lost another handful of arena matches yesterday due to Hunters’ shots taking me out WAY after I had vanished.. grrrr..
Great blog, been reading you for a while, nice job, keep it up please!
And on topic, i’d like to say
1) Any rogue buff is good ^_^
2) This buff especially is very needed because it solves the dillema “go for fast offhand for more deadly or go for slow and have to mainhand deadly and have to shiv”. Deadly poison was suggested to deal damage when its full 5 stacks, but blizz made it even better than that! Totally awesome buff
3) The buff to DP application from talent is also important, it wont buff alot of PVE dps (or maybe will now, maybe now you’d go mh deadly oh instant in PVE) but will still make this talent more interesting, and it will probably make this talent taken into pvp builds, wich is nice since more builds – more variety – more fun
4) Vanish failing – dude get over it, yes it FAILS. Yes against huntards and retards it fails ALOT. But it fails for every player not only you. I mean, accept that it fails and just use vanish as a root removal. Do not hope for it not to fail. Do not expect it to work. I dont expect it to work until i’m at safe distance and not being autoattacked. I know it hurts, i know its a bug, etc etc, but whining brings you nowhere.
Out of topic.. am I the only one who sees the blog’s layout a bit messed up? A bit like some html tag was unproperly closed or such..
Ahh thanks for the heads-up. I’ve been adjusting the theme – what browser are you using? I’ve been able to test it in firefox/ie6/ie8 so far.
Firefox 3.5.5 (works fine on IE). Problem is the white box doesn’t stretch vertically for the whole page length.. resulting in black posts above the black background.
Wierd, not getting it happen with firefox 3.5.5 here. Thanks, I’ll keep looking and try to get it breaking for me as well. Until then I’ve set the page background as white to see if it helps :/
Ah, found! Seems like it’s AdBlock plus: if I deactivate it, I can see the page fine. Maybe some banner or something else which is taken out of the page, but not completely, leaving some open html tag? Strange however.. never had such problems with AdBlock in the past, and I’ve always read this blog flawlessly
..yeah, it should be the “War of Titans” banner on the right of the page.. in fact it’s from that point that the white box ends.
Nope, I have double checked, deactivating single banners until sure, the problem happens when my adblock deactivate this banner:
http://rcm.amazon.com/e/cm?t=lastroguecom-20&o=1&p=48&l=st1&mode=videogames&search=warcraft&fc1=000000<1=&lc1=3366FF&bg1=FFFFFF&f=ifr
…which is the amazon banner at the bottom. When Adblock takes that banner out of sight, the white box collapse.
“because it solves the dillema “go for fast offhand for more deadly or go for slow and have to mainhand deadly and have to shiv””
It’s still instant MH (wound for pvp) and deadly OH and yes it looks like even combat will now use instant for pve and mutilate will be superior to combat but that’s just ptr. Deadly isn’t normalized and therefore will proc more often on fast weapons and it’s on OH because you’ll get poison procs from finishers.
But I think it’s hard to maintain a full stack in pvp environment.
Why DP offhand? If you main hand it, you’ll get DP->IP procs from finishers too. I’m not saying it’s best to mainhand DP, but I’m still wondering what’s the correct answer.
Thanks for the feedback on the ads problem – the simply solution was to remove the adds. I’ll replace them with some rogue-related images or something when I get a chance.
It’s maily the fact that deadly isn’t normalized.
A flat 30% chance to proc is inferior to 7ppm for instant or 20ppm for wound on a slow mainhand. You would get procs for sure but only at the rate of deadly.
For combat, being forced to use a slow mainhand, that’s for sure, but with mutilate we could opt for a quick mainhand with DP and a slow offhand with IP. That would also help stacking DP even quicker.. and *could* (don’t know.. would require some maths) be even higher dps than the other way around.
Nice new theme!
You mean the new header?
I did the start of it and Dcruize gave it the finishing touch! ::)
Your welcome
I’m still gonna be using DP on OH and IP/WP on MH, not real mathmatic about stuff but it would seem that getting your offhand to hit cap is unreasonable like 700ish or some shit, unless they have changed something, so your instant would be going off much more from your mainhand and u really just need the refresh from DP. Just a guess, i have tried both ways, i dont notice any huge diff swaping DP to MH. Great site btw, keep up the good work